Recovering From Gambling Addiction - 4 Facts About Problem ...

Fun fact, on Grand Theft Auto V, I have over 4.3 million chips in the casino. This is a very subtle nod to my crippling gambling addiction, and my neglect to take care of my family as a result!

Fun fact, on Grand Theft Auto V, I have over 4.3 million chips in the casino. This is a very subtle nod to my crippling gambling addiction, and my neglect to take care of my family as a result! submitted by IBX3671 to shittygamedetails [link] [comments]

The Fall were a group from Manchester founded by the enigmatic Mark E. Smith in 1976, after seeing the Sex Pistols at the Lesser Free Trade Hall. The group would go on to influence many bands over it's 40+ years of existence, such as Pavement and LCD Soundsystem. (Click link for write up on band)

The Fall was founded by one Mark E. Smith back in 1976, after seeing the Sex Pistols at the Lesser Free Trade Hall (The same gig attended by Ian Curtis and Peter Hook of Joy Division, Morrissey of the Smiths, and Tony Wilson, who founded the highly influential indie label Factory Records. Basically, Mark was at one of the more important gigs of the past 50 years, as this gig inspired all of those previously mentioned to either start bands or get involved in the punk scene, and changing the course of British indie music.). Over their 40+ years of operation, the band had Mark E. Smith at its helm as the sole constant member throughout it's existence. The band would become known for its classic assortment of records, with the tight musicianship by members such as guitarist Craig Scanlon and drummer Karl Burns (shown in the beginning of this clip from MTV's Cutting Edge) and Mark's esoteric lyricism, the witty, while often-times volatile and difficult, personality of Mark E. Smith, and the constant changing lineup of its members as a result of Mark's volatility. They would also remain to be the favorite band of legendary DJ John Peel, with the band holding the record of the most Peel sessions by a band, which is 24 sessions. The Fall would ultimately come to an end with the untimely death of Mark E. Smith in 2018 due to kidney and lung cancer.
The Fall are a significant band in the history of Post Punk, with a wide catalog of music to listen to released throughout the different eras of the band. I have decided to make a write-up going through the many eras of the Fall, while giving some recommendations from each era to start you off.
(1976 - early 1979 - Early Beginnings: The Martin Bramah Era)
during these years, the Fall were just getting their start with their sound. Their early material leans more towards the punk side of the sword rather than the post punk of their later years, but the embryo of the Fall's sound is clearly present. This can possibly be attributed to the guitar style of Martin Bramah in their early releases, which has a high pitched and trebly sound to the guitars. Their first recorded released came on a live album on the last day of operation for the Electric Circus, then they released their debut EP Bingo Master's Breakout then a single called It's The New Thing all in 1978. They finally released their debut album Live at the Witch Trials in March 1979 before Martin Bramah left in April 1979 due to increasing tensions with Mark E. Smith. He would then go on to found a band by the name of Blue Orchids with another former Fall member Una Baines, who he was dating at the time. Martin would prove to not be the only member to leave because of Mark's controlling demeanor in the band's future.
Here's some tracks to introduce you to this era's punky edge:
Last Orders
Bingo Master's Breakout EP (The entire EP's good to check out)
It's The New Thing
Rebellious Jukebox
Futures and Pasts
Mother-Sister
(mid 1979 - 1982 - The First Golden era: the Marc Riley Era)
I'm calling this the Marc Riley era because, even though Marc Riley was a part of the Bramah era, after Martin Bramah left, Riley would become the main guitarist instead of his previous role as bassist. This would open the door for members like Craig Scanlon to join on rhythm guitar and Steve Hanley on bass. This would end up transforming the sound of the band into the post-punk sound most people are familiar with the band. After releasing Rowche Rumble and the album Dragnet in 1979, the band would end up releasing a string of classic singles in 1980, such as Fiery Jack, How I Wrote Elastic Man, and probably their most well-known song, Totally Wired, as well as releasing the great album Grotesque (After the Gramme). 1981 would also prove to be a good year, with the release of the single Lie Dream of a Casino Soul and the 10-inch EP Slates. The band would end up travelling to Iceland for a string of gigs, which would lead to the recording of some songs for probably their best album Hex Enduction Hour, with tracks like Hip Priest and The Classical displaying the Fall's power in full force. The band would also released the album Room To Live and the single Look, Know. However, this year would prove to be the last with Marc Riley on lead guitar. After learning of their chart success in New Zealand (which was about 300 copies sold to get in the top 20), the band travelled there to play a few gigs in Australia and New Zealand. While there, increasing tensions between Smith and Riley came to a head in Australia when Riley punched Smith in the face for slapping the band for dancing to the Clash (yes, really). There is even a television interview where Mark's black eye is visible (even with heavy makeup). This tour would end up being released as a live album by the legendary New Zealand label Flying Nun Records as the album Fall in a Hole in 1983 (Which Smith would eventually threaten legal action for and forced Flying Nun to pay all of the revenue from the record, effectively almost killing Flying Nun in its infancy). Marc would end up being sacked by the end of the year. This left a hole to be filled for the lead guitar role, and that would be filled after a trip to America.
Here's some tracks to check out to introduce you to the classic Fall sound:
Rowche Rumble
How I Wrote Elastic Man
Totally Wired
New Face in Hell
Prole Art Threat
Lie Dream of a Casino Soul
Hip Priest
The Classical (N-Word Warning)
Iceland
Winter
Marquis Cha-Cha
(1983 - 1989 - The Second Golden era: The Brix Smith Era)
The band would soldier on without Marc Riley into 1983, with Craig Scanlon taking his place on lead guitar. This period would lead to the release of singles like The Man Whose Head Expanded and the Kicker Conspiracy EP. During the Fall's first American tour without Marc Riley, Mark E Smith was introduced to Brix Smith after a gig in Chicago in April. Within three months, Brix would move to England and end up marrying Mark. She would eventually join the band in September of that year and would first appear on their album Perverted by Language, albeit with minimal involvement and only appearing on one track. Her introduction to the band would end up bringing a pop sensibility to the band, as she would eventually become a major songwriting contributor along with Mark and she would try and push the Fall into a more commercially viable direction.
This period would lead to some of the band's most critically acclaimed,as well as their most commerically successful, material. early singles like C.R.E.E.P and Oh! Brother in 1984 display the early shift into the pop sphere for the band. The band would also release the album The Wonderful and Frightening World Of in 1984. By 1985, the band were starting to hit their stride in the commercial sphere, with singles like Cruiser's Creek and Couldn't Get Ahead appearing in the singles charts and the great album This Nation's Saving Grace receiving critical acclaim and decent sales. The band would continue to release increasingly pop-oriented records between 1986-1987, with singles like Mr. Pharmacist, Hit the North and Hey! Luciani reaching the lower ends of the charts, There's a Ghost In My House giving the band their highest singles chart peak, and the album Bend Sinister reaching the Top 40. However, 1988 would prove to be a banner year for the band, with the album The Frenz Experiment reaching the top 20, and the single of the Kinks song Victoria also reaching the top 40. However, this era would eventually come to an end in 1989, when Mark E Smith and Brix Smith ended up divorcing and Brix left the band. Her last record in this era would prove to be the album I am Kurious Oranj, a collaboration with the Michael Clark dance group. However, the trajectory that Brix set the band upon would let their success continue into the 90s, With the band eventually reaching their peak in commercial popularity. However, not all good things are meant to last.
Here's some songs to check out to introduce you to this era's pop-leaning sound:
The Man Whose Head Expanded
Kicker Conspiracy
Eat Y'self Fitter
C.R.E.E.P
2 X 4
Cruiser's Creek
No Bulbs
Spoilt Victorian Child
My New House
I am Damo Suzuki
Shoulder Pads #1
Mr. Pharmacist
Hey! Luciani
There's a Ghost in my House
Hit The North
Victoria
Big New Prinz
Dead Beat Descendant
(1990 - 1994 - The Peak, followed by the Fall: The Major Label years)
After Brix left the band, Martin Bramah was brought back into the fold to fill in her place, and would be featured on the album Extricate, which led to songs like Telephone Thing, which shows influence from the Madchester scene of that time period, which included the Stone Roses and the Happy Mondays, and the love song Bill is Dead, which possibly reflects upon his divorce the previous year. However, Martin Bramah would not be staying for long, as he would end up being kicked out of the band that same year for having a relationship with the keyboardist. This album marked the period when the band would be featured on a major label, with the band being signed to Fontana. The Fall would continue on to have success during this period, with the aforementioned Extricate reaching the top 40, albums like Shift-Work and Code: Selfish reaching the top 30, and singles like White Lightning and Free Range reaching in the single charts, with Free Range being the bands last top 40 single. Their commercial peak would come with the album The Infotainment Scan, which contained a cover of Lost in Music by Sister Sledge, giving the Fall their first and only top 10 hit album. Mark would also be featured on a top 20 single, which was I Want You by the Inspiral Carpets. However, Mark E. Smith's speed and alcohol addiction, which persisted over the previous decade, started to take its toll. The bands fortunes started to dwindle with the album Middle Class Revolt, Which only reach number 48 in the charts, a far cry from their previous Top 10 success. With this album, the Fall would begin to go downhill, both in their commercial performance and their critical stature.
Here's some songs to check out from this banner period for the Fall:
Telephone Thing
I'm Frank
Bill is Dead
Edinburgh Man
Free Range
Lost in Music
Hey! Student
15 Ways
(1995-1998 - The Low Point: The Brownies Years)
By this point, Mark E. Smith begins to go downhill with the previously mentioned drug and alcohol addiction, and its effect on the music shows. Brix Smith returns around this time period and would come back on the album Cerebral Caustic. Even with her involvement in the band, the album got middling reviews and performed worse than Middle Class Revolt. Smith would also dismiss the long time guitarist Craig Scanlon, who had co-written 120 songs with Smith over the previous 16 years. Smith would later say that he regretted this decision. By the time of The Light User Syndrome, Brix had enough of Mark E. Smith's degrading state and behavior due to alcohol abuse, and would leave on the tour supporting this album. This period would be wrought with increasing tensions in the band and financial troubles, which ultimately came to a head on the US tour supporting the album Levitate at an infamous gig at the New York venue Brownies in April of 1998. Smith ended up appearing drunk at the gig, and did everything in his power to make it hard for the band to play. It came to a head when drummer Karl Burns, who returned to the band when Middle Class Revolt was made, ended up shoving Smith for messing with his drum kit. Burns and long-time/essential bassist Steve Hanley would end up leaving the band and never returning. After this gig, the next few years are marked with the band remaining a low profile for the most part, where would eventually return to form by 2003.
Here's some tracks to check out (if you want to) from this era:
Don't Call me Darling
Rainmaster
D.I.Y Meat
The Chiselers
Powder Keg
Masquerade
(1998 - 2002 - Touch Sensitive: The Long Lull)
During this period of the Fall, the band was just starting to be put back together by Mark after the debacle that was the Brownies gig. The band was able to achieve some form of critical favor with their album The Marshall Suite in 1999, with Touch Sensitive being a particular standout on the album and being featured in a Volkswagen commercial. The band would then release their album The Unutterable, which also started to gain the critic's favor back. The next album Are You Are Missing Winner, however, didn't do the band any favors, as it was recorded when the band was tight on funds. It was considered a misstep by the Fall after the acclaim that the last album received. However, this would ultimately lead to the start of a new era of the fall that would effectively renew their relevance as a band in the public's eye.
Here's some tracks to check out from this transitional period of the bands history:
Touch Sensitive
W.B
Sons of Temperance
Dr. Bucks Letter
Bourgeois Town
(2003 - 2009 - A return to grace: The Third Golden Age)
This era of the fall proved to be a rebirthing of the band's relevance and quality, with Mark writing some of the best material the band had in years. This era starts with the album The Real New Fall LP (Formerly Country on the Click) in 2003, which provided the band with some late era classics, such as Mountain Energei and Theme From Sparta F.C. Around this period, the DJ John Peel, who was one of the band's biggest supporters from the beginning, died of a heart attack, but not before the Fall could release one more Peel session a couple months before his death. The Fall would then release Fall Heads Roll in 2005, which also provided the band with another late-era classic in the form of Blindness. The band would also release albums like Reformation Post TLC and Imperial Wax Solvent within the same period. Imperial Wax Solvent would end up being the first Fall album in 15 years to reach the top 40. This would lead into the final era of the Fall leading up to Mark E. Smith's untimely death.
Here's some tracks to check out from this era:
Mountain Energei
Theme From Sparta F.C.
Blindness
Clasp Hands
Fall Sound
Latchkey Kid
Is This New
Strange Town
(2010 - 2018 - The Witching Hour: The Domino and Cherry Red/final years)
In 2010, the Fall would release Your Future Our Clutter on Domino Records, the same label that releases records by the Arctic Monkeys and Franz Ferdinand, Two bands heavily influenced by the Fall. Mark E. Smith would also end up recording vocals for Glitter Freeze on the Gorillaz album Plastic Beach, which was released in 2010. The band would eventually move to Cherry Red records, which would remain the label of the band until its dissolution. On Cherry Red, the Fall would release album such as Ersatz GB, Re-Mit, Sub-Lingual Tablet, and New Facts Emerge. The latter album would prove to be the band's last record. Over this period, Mark began to develop significant health problems, and would eventually be diagnosed with terminal lung and kidney cancer. This is probably due to the fact that Mark E. Smith was a heavy smoker for most of his life, and his previous problems with drugs and alcohol didn't help either. Mark would perform his final gig with the Fall in November of 2017, and would eventually succumb to his illnesses on January 24th, 2018. Mark E. Smith would leave behind a long history of innovation, wit, and volatility and large catalog of great music for others to be inspired by.
Here's some tracks to check out from the final era of the Fall:
Bury Pts. 2 + 4
Nate Will Not Return
Loadstones
Fibre Book Troll
New Facts Emerge
(Final Remarks)
So that's my write-up for the Fall. I discovered this band about 3-4 years ago and I have fallen in love with them ever since, and I just felt like that they deserved some attention. I wrote this post for anyone who may be interested in checking out the band and giving them a place to start from no matter the era. May Mark E. Smith rest in peace, for he wrote "Northern white crap that talks back" and dug repetition.
P.S: For any fans of the fall, what is your favorite album/song by the fall and why?
If you want to, you can come check out my subreddit Collectionhauls, where I've been posting vinyl finds I've had at the flea market, and have been posting music to check out since March. If you want, you can come post something from your collections to show to others. Anyway, goodbye and I hope you enjoyed my post and possibly enjoy the Fall even more.
submitted by ryuundo to CoreMu [link] [comments]

Lets Talk: The Fall

The Fall was founded by one Mark E. Smith back in 1976, after seeing the Sex Pistols at the Lesser Free Trade Hall (The same gig attended by Ian Curtis and Peter Hook of Joy Division, Morrissey of the Smiths, and Tony Wilson, who founded the highly influential indie label Factory Records. Basically, Mark was at one of the more important gigs of the past 50 years, as this gig inspired all of those previously mentioned to either start bands or get involved in the punk scene, and changing the course of British indie music.). Over their 40+ years of operation, the band had Mark E. Smith at its helm as the sole constant member throughout it's existence. The band would become known for its classic assortment of records, with the tight musicianship by members such as guitarist Craig Scanlon and drummer Karl Burns (shown in the beginning of this clip from MTV's Cutting Edge) and Mark's esoteric lyricism, the witty, while often-times volatile and difficult, personality of Mark E. Smith, and the constant changing lineup of its members as a result of Mark's volatility. They would also remain to be the favorite band of legendary DJ John Peel, with the band holding the record of the most Peel sessions by a band, which is 24 sessions. The Fall would ultimately come to an end with the untimely death of Mark E. Smith in 2018 due to kidney and lung cancer.
The Fall are a significant band in the history of Post Punk, with a wide catalog of music to listen to released throughout the different eras of the band. I have decided to make a write-up going through the many eras of the Fall, while giving some recommendations from each era to start you off.
(1976 - early 1979 - Early Beginnings: The Martin Bramah Era)
during these years, the Fall were just getting their start with their sound. Their early material leans more towards the punk side of the sword rather than the post punk of their later years, but the embryo of the Fall's sound is clearly present. This can possibly be attributed to the guitar style of Martin Bramah in their early releases, which has a high pitched and trebly sound to the guitars. Their first recorded released came on a live album on the last day of operation for the Electric Circus, then they released their debut EP Bingo Master's Breakout then a single called It's The New Thing all in 1978. They finally released their debut album Live at the Witch Trials in March 1979 before Martin Bramah left in April 1979 due to increasing tensions with Mark E. Smith. He would then go on to found a band by the name of Blue Orchids with another former Fall member Una Baines, who he was dating at the time. Martin would prove to not be the only member to leave because of Mark's controlling demeanor in the band's future.
Here's some tracks to introduce you to this era's punky edge:
Last Orders
Bingo Master's Breakout EP (The entire EP's good to check out)
It's The New Thing
Rebellious Jukebox
Futures and Pasts
Mother-Sister
(mid 1979 - 1982 - The First Golden era: the Marc Riley Era)
I'm calling this the Marc Riley era because, even though Marc Riley was a part of the Bramah era, after Martin Bramah left, Riley would become the main guitarist instead of his previous role as bassist. This would open the door for members like Craig Scanlon to join on rhythm guitar and Steve Hanley on bass. This would end up transforming the sound of the band into the post-punk sound most people are familiar with the band. After releasing Rowche Rumble and the album Dragnet in 1979, the band would end up releasing a string of classic singles in 1980, such as Fiery Jack, How I Wrote Elastic Man, and probably their most well-known song, Totally Wired, as well as releasing the great album Grotesque (After the Gramme). 1981 would also prove to be a good year, with the release of the single Lie Dream of a Casino Soul and the 10-inch EP Slates. The band would end up travelling to Iceland for a string of gigs, which would lead to the recording of some songs for probably their best album Hex Enduction Hour, with tracks like Hip Priest and The Classical displaying the Fall's power in full force. The band would also released the album Room To Live and the single Look, Know. However, this year would prove to be the last with Marc Riley on lead guitar. After learning of their chart success in New Zealand (which was about 300 copies sold to get in the top 20), the band travelled there to play a few gigs in Australia and New Zealand. While there, increasing tensions between Smith and Riley came to a head in Australia when Riley punched Smith in the face for slapping the band for dancing to the Clash (yes, really). There is even a television interview where Mark's black eye is visible (even with heavy makeup). This tour would end up being released as a live album by the legendary New Zealand label Flying Nun Records as the album Fall in a Hole in 1983 (Which Smith would eventually threaten legal action for and forced Flying Nun to pay all of the revenue from the record, effectively almost killing Flying Nun in its infancy). Marc would end up being sacked by the end of the year. This left a hole to be filled for the lead guitar role, and that would be filled after a trip to America.
Here's some tracks to check out to introduce you to the classic Fall sound:
Rowche Rumble
How I Wrote Elastic Man
Totally Wired
New Face in Hell
Prole Art Threat
Lie Dream of a Casino Soul
Hip Priest
The Classical (N-Word Warning)
Iceland
Winter
Marquis Cha-Cha
(1983 - 1989 - The Second Golden era: The Brix Smith Era)
The band would soldier on without Marc Riley into 1983, with Craig Scanlon taking his place on lead guitar. This period would lead to the release of singles like The Man Whose Head Expanded and the Kicker Conspiracy EP. During the Fall's first American tour without Marc Riley, Mark E Smith was introduced to Brix Smith after a gig in Chicago in April. Within three months, Brix would move to England and end up marrying Mark. She would eventually join the band in September of that year and would first appear on their album Perverted by Language, albeit with minimal involvement and only appearing on one track. Her introduction to the band would end up bringing a pop sensibility to the band, as she would eventually become a major songwriting contributor along with Mark and she would try and push the Fall into a more commercially viable direction.
This period would lead to some of the band's most critically acclaimed,as well as their most commerically successful, material. early singles like C.R.E.E.P and Oh! Brother in 1984 display the early shift into the pop sphere for the band. The band would also release the album The Wonderful and Frightening World Of in 1984. By 1985, the band were starting to hit their stride in the commercial sphere, with singles like Cruiser's Creek and Couldn't Get Ahead appearing in the singles charts and the great album This Nation's Saving Grace receiving critical acclaim and decent sales. The band would continue to release increasingly pop-oriented records between 1986-1987, with singles like Mr. Pharmacist, Hit the North and Hey! Luciani reaching the lower ends of the charts, There's a Ghost In My House giving the band their highest singles chart peak, and the album Bend Sinister reaching the Top 40. However, 1988 would prove to be a banner year for the band, with the album The Frenz Experiment reaching the top 20, and the single of the Kinks song Victoria also reaching the top 40. However, this era would eventually come to an end in 1989, when Mark E Smith and Brix Smith ended up divorcing and Brix left the band. Her last record in this era would prove to be the album I am Kurious Oranj, a collaboration with the Michael Clark dance group. However, the trajectory that Brix set the band upon would let their success continue into the 90s, With the band eventually reaching their peak in commercial popularity. However, not all good things are meant to last.
Here's some songs to check out to introduce you to this era's pop-leaning sound:
The Man Whose Head Expanded
Kicker Conspiracy
Eat Y'self Fitter
C.R.E.E.P
2 X 4
Cruiser's Creek
No Bulbs
Spoilt Victorian Child
My New House
I am Damo Suzuki
Shoulder Pads #1
Mr. Pharmacist
Hey! Luciani
There's a Ghost in my House
Hit The North
Victoria
Big New Prinz
Dead Beat Descendant
(1990 - 1994 - The Peak, followed by the Fall: The Major Label years)
After Brix left the band, Martin Bramah was brought back into the fold to fill in her place, and would be featured on the album Extricate, which led to songs like Telephone Thing, which shows influence from the Madchester scene of that time period, which included the Stone Roses and the Happy Mondays, and the love song Bill is Dead, which possibly reflects upon his divorce the previous year. However, Martin Bramah would not be staying for long, as he would end up being kicked out of the band that same year for having a relationship with the keyboardist. This album marked the period when the band would be featured on a major label, with the band being signed to Fontana. The Fall would continue on to have success during this period, with the aforementioned Extricate reaching the top 40, albums like Shift-Work and Code: Selfish reaching the top 30, and singles like White Lightning and Free Range reaching in the single charts, with Free Range being the bands last top 40 single. Their commercial peak would come with the album The Infotainment Scan, which contained a cover of Lost in Music by Sister Sledge, giving the Fall their first and only top 10 hit album. Mark would also be featured on a top 20 single, which was I Want You by the Inspiral Carpets. However, Mark E. Smith's speed and alcohol addiction, which persisted over the previous decade, started to take its toll. The bands fortunes started to dwindle with the album Middle Class Revolt, Which only reach number 48 in the charts, a far cry from their previous Top 10 success. With this album, the Fall would begin to go downhill, both in their commercial performance and their critical stature.
Here's some songs to check out from this banner period for the Fall:
Telephone Thing
I'm Frank
Bill is Dead
Edinburgh Man
Free Range
Lost in Music
Hey! Student
15 Ways
(1995-1998 - The Low Point: The Brownies Years)
By this point, Mark E. Smith begins to go downhill with the previously mentioned drug and alcohol addiction, and its effect on the music shows. Brix Smith returns around this time period and would come back on the album Cerebral Caustic. Even with her involvement in the band, the album got middling reviews and performed worse than Middle Class Revolt. Smith would also dismiss the long time guitarist Craig Scanlon, who had co-written 120 songs with Smith over the previous 16 years. Smith would later say that he regretted this decision. By the time of The Light User Syndrome, Brix had enough of Mark E. Smith's degrading state and behavior due to alcohol abuse, and would leave on the tour supporting this album. This period would be wrought with increasing tensions in the band and financial troubles, which ultimately came to a head on the US tour supporting the album Levitate at an infamous gig at the New York venue Brownies in April of 1998. Smith ended up appearing drunk at the gig, and did everything in his power to make it hard for the band to play. It came to a head when drummer Karl Burns, who returned to the band when Middle Class Revolt was made, ended up shoving Smith for messing with his drum kit. Burns and long-time/essential bassist Steve Hanley would end up leaving the band and never returning. After this gig, the next few years are marked with the band remaining a low profile for the most part, where would eventually return to form by 2003.
Here's some tracks to check out (if you want to) from this era:
Don't Call me Darling
Rainmaster
D.I.Y Meat
The Chiselers
Powder Keg
Masquerade
(1998 - 2002 - Touch Sensitive: The Long Lull)
During this period of the Fall, the band was just starting to be put back together by Mark after the debacle that was the Brownies gig. The band was able to achieve some form of critical favor with their album The Marshall Suite in 1999, with Touch Sensitive being a particular standout on the album and being featured in a Volkswagen commercial. The band would then release their album The Unutterable, which also started to gain the critic's favor back. The next album Are You Are Missing Winner, however, didn't do the band any favors, as it was recorded when the band was tight on funds. It was considered a misstep by the Fall after the acclaim that the last album received. However, this would ultimately lead to the start of a new era of the fall that would effectively renew their relevance as a band in the public's eye.
Here's some tracks to check out from this transitional period of the bands history:
Touch Sensitive
W.B
Sons of Temperance
Dr. Bucks Letter
Bourgeois Town
(2003 - 2009 - A return to grace: The Third Golden Age)
This era of the fall proved to be a rebirthing of the band's relevance and quality, with Mark writing some of the best material the band had in years. This era starts with the album The Real New Fall LP (Formerly Country on the Click) in 2003, which provided the band with some late era classics, such as Mountain Energei and Theme From Sparta F.C. Around this period, the DJ John Peel, who was one of the band's biggest supporters from the beginning, died of a heart attack, but not before the Fall could release one more Peel session a couple months before his death. The Fall would then release Fall Heads Roll in 2005, which also provided the band with another late-era classic in the form of Blindness. The band would also release albums like Reformation Post TLC and Imperial Wax Solvent within the same period. Imperial Wax Solvent would end up being the first Fall album in 15 years to reach the top 40. This would lead into the final era of the Fall leading up to Mark E. Smith's untimely death.
Here's some tracks to check out from this era:
Mountain Energei
Theme From Sparta F.C.
Blindness
Clasp Hands
Fall Sound
Latchkey Kid
Is This New
Strange Town
(2010 - 2018 - The Witching Hour: The Domino and Cherry Red/final years)
In 2010, the Fall would release Your Future Our Clutter on Domino Records, the same label that releases records by the Arctic Monkeys and Franz Ferdinand, Two bands heavily influenced by the Fall. Mark E. Smith would also end up recording vocals for Glitter Freeze on the Gorillaz album Plastic Beach, which was released in 2010. The band would eventually move to Cherry Red records, which would remain the label of the band until its dissolution. On Cherry Red, the Fall would release album such as Ersatz GB, Re-Mit, Sub-Lingual Tablet, and New Facts Emerge. The latter album would prove to be the band's last record. Over this period, Mark began to develop significant health problems, and would eventually be diagnosed with terminal lung and kidney cancer. This is probably due to the fact that Mark E. Smith was a heavy smoker for most of his life, and his previous problems with drugs and alcohol didn't help either. Mark would perform his final gig with the Fall in November of 2017, and would eventually succumb to his illnesses on January 24th, 2018. Mark E. Smith would leave behind a long history of innovation, wit, and volatility and large catalog of great music for others to be inspired by.
Here's some tracks to check out from the final era of the Fall:
Bury Pts. 2 + 4
Nate Will Not Return
Loadstones
Fibre Book Troll
New Facts Emerge
(Final Remarks)
So that's my write-up for the Fall. I discovered this band about 3-4 years ago and I have fallen in love with them ever since, and I just felt like that they deserved some attention. I wrote this post for anyone who may be interested in checking out the band and giving them a place to start from no matter the era. May Mark E. Smith rest in peace, for he wrote "Northern white crap that talks back" and dug repetition.
I personally believe that the Fall, while revered in Post-Punk circles and UK indie music, I feel that they are still highly underappreciated in popular music. I feel that they should have been on the same level as the Cure or Joy Division in their cultural significance to music in general. However, what we do have from the Fall is great and I can say that I love them dearly.
For any fans of the fall, what is your opinion on the significance of the Fall to popular music? What do you find to be your favorite aspect of the Fall's music?
submitted by ryuundo to LetsTalkMusic [link] [comments]

I have an idea for a Las Vegas hotel replacing the Casino with a giant arcade.

Seriously, Las Vegas is one of the closest big cities to the Hoover Dam. In fact, the Hoover Dam basically built Las Vegas. So I was thinking "what if a family wants to go see the Hoover Dam or any of the museums in Las Vegas, but don't want to go to a hotel with a casino?" or "What if someone knows they have a severe gambling addiction and knows that they would lose of their money if they went to a hotel with a casino?" Essentially, I was thinking, "What if someone wants to go to Las Vegas, but not to gamble?" Seriously, Las Vegas has Zak Bagans' Haunted Museum and one of the Madame Tussauds Wax Museums. So many museums are all around Las Vegas, some of which are great for families. And of course that proximity to the Hoover Dam. So I thought, "why not replace the Casino with an Arcade?" So maybe theme the entire hotel around video games? Have consoles and games be rentable for periods of time, including retro consoles like the NES, the Nintendo 64, the Sega Genesis, etc. Then, have the game companies create hotel-exclusive stuff like skins and stuff like that, which, if you log in to the console with your home account, gives you that hotel-exclusive stuff as kind of a virtual souvenir. It would work as video games have had location exclusive stuff for a long time (think about those times when video games had people go to stores in order to receive rewards). The consoles with the accounts would be specially designed that after the person is done, the accounts will be logged out and removed from the console. There will also be computers in each room to allow for people to use their Steam/other accounts and/or to plan out their day. Overall, it will be mostly for families, for those who want to go see the museums of Las Vegas without gambling, and/or for those who want to see the Hoover Dam.
So, what do you think? Is my idea feasible?
submitted by 806mtson to LasVegas [link] [comments]

Gambling Addiction and Depression Debt Advice

Hi All,
Throwaway account and intentionally vague on some facts because I know a fair few people who frequent reddit.
I find myself in quite a quandary and feel as though 2021 is the year to sort things out. Looking for any sort of constructive advice. Not really sure how to structure this, so forgive me if it doesn't really make any sense.
Generally speaking when it comes to other peoples personal finances, I'm fairly switched on and can provide what I'd like to consider reasonable advice. My own situation, however, goes beyond what I'd deem to be 'normal' and involves a long-hidden gambling addiction coupled with depression.
I'm 31 and work what is considered a reasonably well paid job in the UK. I earn £38,000 base + £6,000 - £12,000 in bonuses/commissions p/a gross. Currently living with a relative and paying £200 rent + personal food expenses. No travel costs for work currently.
My gambling started the very day I turned 18 and has continued ever since. It has led me down a dark path and I find myself owing a total of almost £30k. At this stage I feel very much ready to leave this horrendous portion of my life behind, but the debt is dragging me back to it in distant hope of that illusive 'life changing win'. Breakdown of debts as follows:
£12k Bank Loans - 13-18% APR
14k Credit Cards - 18.7 - 25.6% APR
4k Bank Overdrafts
I've managed to make all minimum payments until very recently. The last 6 months have seen an extraordinarily large amount of money lost to online casinos which has disrupted payment schedules somewhat. I'm behind on a couple of credit cards and one loan. Should be able to bring everything back up to speed when I get paid at the end of this month.
Moving on to the next element of my problem. A family member has £50k set aside for me and is waiting for me to decide I'm ready to buy a house to dispense it. Do I let the family member know about my problems, collect the cash, pay off the £30k and continue forward with the £20k extra and save more for a deposit? It seems like a sensible option as it would prevent further damage to my credit score and huge interest costs.
If you were in my shoes, what would you do? Swallow your pride and ask for help? Or weather the storm over the next year or two, continue living with a family member and pretend nothing is wrong? Should I be going to my creditors offering them a fixed settlement sum?
Any help much appreciated. As you can probably tell, I'm feeling pretty lost and alone.
submitted by Specialist-Bullfrog3 to personalfinance [link] [comments]

Do you really like your beer, or are you just a victim of Capitalist Propaganda? How you can learn how the free market works while you guzzle some suds, and how beer can help you to understand the vast conspiracy that is slowly degrading America.

TL;DR - I use the craft beer industry as a way to understand Capitalist Propaganda, how Capitalism and Socialism are inextricably linked to each other, and how through the use of propaganda, companies use the "illusion of choice" to coerce you into believing that you prefer the products that are most favorable to them. In order to change this into the consumer's favor, you need to be an informed consumer in the free market, and raise class consciousness to overthrow the tyranny of Capitalist Propaganda, that is called "Marketing".
***************************************************************************************
You can't understand Capitalist Propaganda unless you have a solid understanding of what Capitalism is beyond the literal definition of the word, which is just an abstract ideal. Propaganda plays off of the discrepancies between the ideals of Capitalism, like the free market, which is another abstract ideal, and the reality of Capitalism in practice in America, which can be characterized as Trickle Down Economics. Capitalism sought to be a pragmatic alternative to its economic predecessors, a fact which drives Capitalist Propaganda. However, through layers of abstraction throughout the years, it has become more of a religion, as critics refer to the increasingly ideological concept as "Supply Side Jesus", meaning you give all the money to the rich, it'll trickle down to the poor, and they can "vote" on the actions of the capitalists through monetary interactions in the free market.
Capitalist Propaganda is engrained in America, because at the time of our founding, Adam Smith wrote "Wealth of Nations", which is considered the Bible of the Free Market. This groundbreaking work utilized Newton's Laws of Physics, which were en vogue at the time, to describe how interactions in the marketplace would balance each other out, just as the laws of Newtonian Physics do.
The very noble purpose of Wealth of Nations was not create the oligarchy we have today, but to do the opposite. He wanted to describe a system that would protect individual freedoms and be truly democratic. Just as Lenin and Stalin bastardized the works of Marx, so too have capitalists in America bastardized the intentions of Adam Smith.
Capitalism and Socialism are best learned side by side, in my opinion, to avoid falling into the trappings of either ideology that our brains like to do. Which one is better? It depends on the market, but the answer is almost always somewhere in between.
Through learning how Socialist concepts can be applied to problems in Capitalism, you can cut through the propaganda and will see for yourself that these problems can be solved if we just drop the labels and do what's best for society and the individual. The problem is always finding the proper balance.
***************************************************************************************
***************************************************************************************
WHAT? CAPITALISM AND SOCIALISM ARE JOINED AT THE HIP?
Yep. You can never live in a pure economic system. Purity is always an illusion. If you want something to be pure, you have to put a lot of energy into making it that way. Nature likes to mix stuff up. This is why ideologies around racial purity and fascism always fail. There are people who want a "pure" economic system, but they are usually the people at the top and would only get richer from more purity while the rest of society loses freedom and slowly starves.
In a nutshell, Capitalism promotes laws that benefit those with money, while Socialism promotes a safety net that benefits everyone. Every single human is born into Socialism. As a baby, you need food, someone else works for it and gives it to you, but then at some point, you are expected to exchange labor for capital, and buy your own food. See? The two are forever bound as the yin and yang. You can also grow your own food, but for that you need land, which is capital.
These interactions are very tricky. I only want to tell you enough so that you can start to see Capitalist Propaganda, because right now, you're like a fish in water that can't see water. I often use this line to describe a person who can't see their own homegrown propaganda. The best way I found to study Capitalism is by relating it Socialism, the "air" above the "water" of Capitalism, if that makes sense.
I always find it best to look at a microcosm to understand these concepts. And today, that microcosm is beer.
Mmmm....Beeeeeeeeeerrrrrrr.....
***************************************************************************************
***************************************************************************************
CONFLICT OF INTEREST AND THE ILLUSION OF CHOICE
Before I poison your mind with my own propaganda, picture you're on vacation and you walk into a bar and want to order a beer. If you really want to understand the power of propaganda in your own life, really think of this before we break this all down. Really think, what makes you decide which beer to order? Do you like to look at the labels on the tap or bottle? That's obvious propaganda. It has absolutely nothing to do with the taste or quality of the beer itself, but sways your opinion toward logos you've seen before, which is why you see so many beer advertisements, which means that money that could've gone into quality is instead going into propaganda, and you're already biased towards an inferior product. Interesting. You really can't help being swayed by marketing, but at least you can be conscious of that fact, and that's important in order to be an informed consumer.
Do you ask the bartender for a recommendation? Why would you do that? You don't know the bartender any better than the beers in front of you. How do you know they aren't paid more to offer you a beer that sucks and is 12 years old and the owner wants to get rid of it? Do you ask for a certain style of beer? Do you ask for a local beer? And once you finally narrow it down to a few choices, do you ask for samples so you can make up your own mind? You should always do this. Then we get into "flavor propaganda", which we'll discuss later. Jeez. Did you every realize there was so much complexity behind being an informed consumer and just ordering a simple beer? Maybe you'll give in and just tell the bartender to pour whatever. Choice is difficult sometimes.
If you really visualize this and take a minute to let this sink in, you'll start to understand how external forces hijack the processor in your mind to manufacture desire through the illusion of choice. However, your health and enjoyment of the beer is not the goal for these external forces, they only want you to purchase. The perfect example is fast food. They know their product sucks, but they know you'll keep buying it, but that doesn't keep them from lying about how delicious it is in their ads. There is far more at play behind the curtain. There is a science behind addicting you to things, this is reinforced by a corporate tax and subsidy system that contorts the free market pushing centralization of production through homogenization and use of chemicals to hide the homogenization, and simply because there is more than one option, they make you feel like you have choice. This, in a nutshell, is how the illusion of choice works in the free market. It's not about what YOU want. The producer manipulates you to think you want what they have. Through this, they deceive Americans into buying products with a list of ingredients that a person would never freely choose to consume. So if you want to order a beer with no shit in it, then you're shit out of luck in America. You could in Germany, but we'll discuss that later.
While you're standing at that bar, you aren't conscious of the fact that your interests are in direct opposition to those of the bar owner's. Capitalists hide this fact with their perfect smiles, but Marx described this in detail. You want the best beer for the cheapest price, and the bar owner wants to sell you the cheapest beer at the highest price you'll pay. It doesn't stop there. The bar owner flips roles in the same situation with the beer distributor, who does the same with maybe another level of distribution, and continues to the brewer, then goes to the brewer versus supplier, supplier to farmer, and even though you'd think it stops there, the farmer has to deal with suppliers of equipment and seeds, and on and on.
Add to this list their auxiliary staff of HR, drivers, managers, brewers, bottle/keg makers, and of course owners, none of them care whether you actually like the beer you're drinking as long as you keep buying more. That's the big driver here.
Did you ever realize that every time you buy a beer, your own capital is partially responsible for creating and sustaining all of these jobs involved? You, my dear beer drinker, are the true job creator. Budweiser can brew all they want, it means nothing without buyers, who are the true engines of capitalism. Instead, you're treated as a rube by suits in a boardroom somewhere.
Capitalist Propaganda tells us the billionaires are job creators, but this is a lie. Jeff Bezos can't drink enough beer to sustain all these jobs. So why do we let him hoard all the money? Wouldn't the economy do better if we spread out Jeff's money so more people could buy more beers and more jobs would be created? According to Socialist Economics, yes. That's actually, quite simply, a Socialist Free Market. Did you even know that existed? The power hungry greedy people who are too lazy for manual labor go to such great lengths to make sure you don't learn it. They want you to think that only Capitalism allows you choice in the market. I'm sure you can guess why they say that.
Capitalism maintains itself by exulting the wealthy who use their economic power to punch down. The only way this system won't fall into fascism and fail is if the consumers start to punch back. Where Marx envisioned the Dictatorship of the Proletariat as they usurped power from the Bourgeoisie, a modern alternative is just teaching people to understand the system we live in, so that we can just start making changes in the way we live and to whom we give our money.
See that? Capitalism and Socialism can get along nicely, so long as the consumers are informed.
***************************************************************************************
***************************************************************************************
CLASS CONSCIOUSNESS AND THE ALIENATION OF LABOR CAUSING LONELINESS IN SOCIETY
What I described within the previous section is what Marx called "Alienation of Labor". Each step in the process of making your beer is isolated from the others, so no one feels ownership over the end product or a true connection to the consumer, or job creator. Even the bartender selling it is alienated from the profit of their labor in serving the beer, so they only focus on the service aspect of giving you the beer, because that is where they earn their tip. They can't really fix anything about a shitty beer other than to offer you a different brand. The capitalist owner is usually not there. Their only interaction is setting the rules for everyone in the bar to follow, and pay themselves more than everyone who has to follow those rules. This is part of the conflict between the classes. I'm not saying it's right or wrong, I'm just pointing it out. The bar owner themself has to spend money on propaganda to attract customers that could be spent in other places, so has to find ways to cut costs. Unfortunately, they buy cheaper beer...and this is why you end up with IPAs. No one is connected to the products, so they only look at prices and find the cheapest, passable product. This is the race to the bottom of Capitalism.
Compare this to when brewpubs were a new thing. The brewer would come out and talk to you about the beer, you would give feedback that could effect future batches and it connected everyone to each other through commerce. It makes business "social" and I think nearly everyone enjoys that, but it is losing out in competition with chain breweries that enforce isolation and make cookie cutter propaganda and cookie cutter business models so they can turn owners into managers and suck all the profit back their corporate headquarters and offshore accounts. They kill the experience and make everything transactional. And all the kitsch they hang around their cookie cutter chain bar is just to hide the fact that no one in that place cares about anything other than not getting fired. Everyone is effectually alienated from everyone else. It's worth a read to check out this page on Marx's Theory of Alienation.
This alienation is the root of a lot of misery in society. Humans are communal animals forced to live in a society of individuality and alienation. As they mope around, they seek an escape. And that is why advertising is so nefarious. It seeks to manipulate you in that state. Imagine driving home from your alienating job to you empty home, but looking up and see a billboard with bunch of actors laughing and drinking beer. They take pictures that make these actors look like friends. It's just for show. They aren't selling beer to those laughing people in the picture. They're tempting lonely people to drown their sorrows. Capitalist Propaganda is used so your brain doesn't understand what it wants. It wants friends, then sees the words Bud Light. So when the bartenders asks...Make it a Bud Light. Look at how much money they spend to manipulate and capitalize on people's suffering.
Propaganda in Communist countries is controlled by the government, so it's clear who the enemy of your freedom is. Capitalist Propaganda hides behind the layers of complexity of the same economy you rely on to survive, so you never know what's propaganda or where it's coming from. Marketers find every way imaginable to get their disinformation in front of your eyes, even enlisting your friends on Facebook in annoying MLM schemes. Propaganda invaded everything that can be legally monetized. It's in the media, and not just commercials anymore. There's product placement, stories injected into the news, and even movies and social media created an entire industry of "lifestyle propaganda", telling you how to live your life and indulge in overconsumption. It's REALLY hard to get away from Capitalist Propaganda. There is so much money and research behind it and so much depth, even this long post is only barely scratching the surface. I just want to open your eyes to it.
I can't make you see all this. No one can. I can only describe it as best as I can. What you will experience when you understand this is what I call "Economic Enlightenment", similar to what Marx called "Class Consciousness". Once it happened to me, the world looked amazing, and the shitty propagandists selling us false hope all look like clowns in a very odd circus of vanity, despair and mediocrity.
Once I understood this, I saw clearly how we are increasingly trapped in a form of Corporate Slavery, led by seriously ridiculous oligarchs like Mark Zuckerberg, who thinks he's the reincarnation of Augustus Caesar or something. That's why he has that haircut! This is a guy who stole a company and hired "screen psychologists" from Las Vegas to get you hooked on Facebook the same as casinos do with slot machines. He wants to be the funnel for propaganda throughout the world. He wants to be the kingmaker, decide what people buy, who they like, what views they hold. He can only do this because so many companies spend so much money to put their propaganda on that platform. They can only have this much money because the free market is not actually free. It's bought and paid for on platforms like Facebook and Amazon. The money that was supposed to "trickle down" is instead being spent on Capitalist Propaganda on these platforms, to get the proletariate to trickle their money up through endless, nonsensical online purchasing and local businesses who send the town's money to people who can't do anything with it but buy up properties that increase your rent and cost of living.
When people get drunk on the power of propaganda, they forget the lessons of the past. Propagandists always fall prey to their own delusions over time. In reality, your life is better without Facebook. There isn't anything on there that is healthy. Even if you just want to talk to a few friends, you are going to fall for the propaganda there. You can't help it. And if your bar advertises on Facebook, just think, that money could've gone into purchasing higher quality beer then sold at the same price, instead of going to Mark Zuckerberg so he can drop $30 million to buy the houses around him so no one can spy on him while he spies on you. You really gotta watch out for a guy who combines spying and propaganda all into a single app and thinks he's going to bring 200 years of peace to America. History is littered with knuckleheads like that. It's best to get off Facebook and encourage everyone else to do the same. Zuck only wants to lead himself to the Promised Land, and he's using your ignorance to fuel his own delusions by deluding you into thinking you want what he has to offer.
Let's get back to beer.
***************************************************************************************
***************************************************************************************
IPAs AND THE FREE MARKET VS THE RACE TO THE BOTTOM
I like beer. When I worked in Germany, it was easy to walk into a bar and, like Farva, just order a liter o' beer. Often, there would only be two choices, light color or dark. As a matter of fact, even at the most famous beer festival in the world, Oktoberfest, people mostly drink the same standard type of beer, and no one complains about the lack of choice. It's quite easy. You can order with one finger. No need to see a menu or ask what's in it. It's simply beer. This worked for centuries. Consumers are fine with it. Prost! Have you ever shared a story like this and people say, "Oh, that would never work in America. Americans want choice." Yeah. Because we are flooded with Capitalist Propaganda.
So if consumer choice isn't pushing for a selection, why would a free market call for it? Imagine there are two bars and one of those bars says "30 beers on tap" and the other doesn't. You're more likely to choose it, and the other bar will have to compete in some way, often by copying. This forms trends, and people mistake this for something customers wanted. Trends are always marketing. Don't believe me? What happened to fidget spinners? So now you have a bunch of beers that no one asked for, yet will now demand. Competition creates more Capitalist Propaganda to create demand for something you never even wanted, but makes you think you do. And that's the best propaganda. You think you are thinking for yourself. This is the fallacy of consumer choice.
If you want to understand just how important that last paragraph is, consider this, "consumer choice" is the same propaganda they used to get you to carry around a device that spies on you 24/7 and sends that data to people you don't know, and you can't stop it, can you? You chose that. You wanted it. Not only that, but you paid $1,000 for the device to opt into their spying program, for the privilege of being mind controlled by the propaganda their AI selects for you. Did you read the Terms of Service? As bad as you may have thought Communist Propaganda was, Capitalist Propaganda is far better, and far stealthier. You believe you have freedom of choice. But your only choice is usually take it, or leave it. Oh, you need it for work? Maybe find a different job. Or just succumb to mass surveillance, and next year, you can drop another grand on a device with a marginally better camera.
There is a way to free yourself. You just have to understand the nature of propaganda. It took me a while, but I eventually broke free. Under Socialism, there would be laws against the exploitation of consumers. Capitalist Propaganda tells you that this takes away your freedom. This is a lie. Regulations give you the freedom to not have to worry whether the beer you're drinking has poison in it.
Germany has a lot of regulations on beer. It has the Reinheitsgebot (purity order), a law passed in 1516 that states that beer can only consist of water, hops and barley. Note, this is a different use of the word "purity" from earlier, as beer is itself a mixture of things. Historically there have also been regulations where beer could only be sold regionally, so no matter what part of Germany you were in, you only got a certain brand of beer at the bar, but it didn't matter because they all had the same ingredients. They could make wheat beers or unfiltered, but they were generally variations of pilsners and lagers. One meaning of the word "Lager" in German is "storage", meaning the beer was brewed in a way that it could be stored, allowing them to brew in bigger batches and store it.
Lagers use a more complex brewing process, so only larger breweries would make them, but this worked because of protected territories. America has a similar system, because each state has its own regulations on alcohol, but this is changing as corporate lawyers fight to homogenize the rules favorable to them, but the consumer loses control. Big brands tend to be lagers as they have general appeal to a wide audience. Did you notice this is the second time I pointed out that corporations create homogeneity? Without regulations, corporations create Fascism. That is why I tell people that we already live in the NWO but corporations rule the world instead of governments. Why do you think so few conspiracy theorists make this connection? Propagandists are paid a lot of money to keep even our small community confused about the reality of what's happening. Now, check out conspiracy and you'll see what I mean. They are spreading propaganda for the NWO over there and don't even know it. I tried to point that out and they finally banned me. Oh well. They'll figure it out in their own time.
In America, in 1978 it became legal to brew beer at home. This is what led to the explosion of new beers in the US decades later. Americans don't have purity laws, so could test new recipes. But people didn't generally like IPAs before, so how did they become so popular that they control 30% of the market? Marketing, of course. Create the market and tell people what they want.
IPA stands for India Pale Ale. It was invented by the British as an easy way to make a beer that they could drink in India. People only drank it out of necessity, as the other beers couldn't make the trip. IPAs are very easy to make and very forgiving, because if you mess it up, it already tasted bad anyway. As people started trying to get into microbrews, they often didn't have the capital to make lagers at small scale, and also wanted a simpler process so they didn't have to hire or train expert brewers, IPAs are cheap and easy to make at smaller scale.
In order to make it drinkable, brewers experimented with many different flavorings. This created a cult following of craft IPAs, where people would drive hours to stand in line for hours to try the newest concoction. The trendy nature of the craft beer world kept people training their palate to adapt to the taste of an IPA, making people start to actually like them. The flavorings made people think they were different, so even if they didn't like it, marketing tactics kept people coming back to try the latest blend. Your palate can adapt A LOT. Swedish people love Surströmming, but watch this video of Americans trying it for the first time. They tried to get me to eat it several times, but I would rather sit in a sauna until Tuesday to avoid smelling it while watching them eat it. It really smells that bad.
IPAs enticed people with popular, aromatic ingredients like bananas and pineapple. This is what I call "flavor propaganda". It's not bad in and of itself, but it can be easily misused to cover issues with quality or hide the taste of preservatives. Since we don'e have laws like Germany, you're left to rely on the knowledge and honesty of the bartender to find out. They don't make this info readily available, which is another form of Disinformation.
So if you think you actually like IPAs, just remember, you are just like a Swede eating rotten fish. A lot of propaganda went in to making IPAs popular, but it's the cheapest, easiest product to make that can be sold at the highest price, so they become popular. This is what business students call a business plan. To overcome the bad taste, IPAs were marketed as "classy" to shame you if you choose the more expensive to produce and more appealing pilsners and lagers, which were given a bad name due to being associated with major brands like Bud Light. This makes it harder to market microbrew lagers, which can only fetch a certain price due to association. And this is what is referred to as the "race to the bottom" in Capitalism.
Instead of trying to innovate ways to produce the beers you want, they just figure out how to get you to pay more for an inferior product, just like they do with BBQ. They make you think you want it. From this you can understand why "food" is full of junk that you wouldn't feed your dog. Whatever legal poison helps cheapen the product is considered "smart business", another propaganda term designed to hide the reality of doing immoral and harmful things to other humans for profit. If you make money on it, it's good. As if there aren't better choices we could come up with if there truly were a free market with an informed consumer.
***************************************************************************************
***************************************************************************************
STRENGTHEN THE FREE MARKET BY BEING AN INFORMED CONSUMER
We don't need a Communist Revolution to make positive changes, so take off your ski masks and put your Antifa flags down. I like microbrew culture and still enjoy IPAs, but understanding the marketplace is how I do my part as an informed consumer and job creator to help create the world that I want to live in. I encourage you to do the same. Vote with your dollars. Don't let the Zuck-type sociopathic, corporate people in a distant land decide what you consume by looking at ads on his platform. Visit local breweries and talk to the brewmaster. Don't reinforce alienation from labor. Connect with the people who make the things you buy. Support independent entrepreneurship. These are the paths to a brighter future where we share in the abundance of wealth.
Discover Economic Enlightenment for yourself and realize that We The People are ultimately in control. Wealth inequality is greater than it was in France before the French Revolution. Don't let this train take us into the depths where another Lenin will arise and spend the night shooting people.
How you choose to spend your money today is what decides what will become the society of tomorrow. And remember, you always have the choice to buy nothing at all. I never saw a billboard that said that.
***************************************************************************************
***************************************************************************************
LET THEM DRINK BEER!
I hope this gave you a glimpse behind the curtain of Capitalist Propaganda. Propaganda isn't just political, it has invaded everything and it's at full blast right now. I hope you can piece together how Capitalist Propaganda is actually designed to make you subservient by controlling what you want so they can maximize their own profit and teach you to accept whatever they offer, the homogenization of choice. However, your life is your own and you should remain in control of all aspects of it, including your desires.
Richard Wolff is an economist who studied at three elite universities in America and discusses how he was not able to even learn about Socialist Economics in the ivory tower, even though Capitalist Propaganda calls universities leftist. He found no department in America that is even willing to teach it or study it. Capitalist Propaganda censors these ideas, especially at the university. People in power don't want the serfs to learn about themselves. Check him out on YouTube. You'll realize that unchecked Capitalism leads to Fascism and Slavery, which is why they want to get rid of the minimum wage, so that we can return to sharecropping which is already increasingly happening in America under different names, like "student debt", "mortgages" and "insurance". Don't you think it's odd that a person has to go into debt so they can generate profits for corporations who really ought to be paying for this education themselves? If you have to go into debt before they'll hire you, it's much easier to negotiate against you.
If you want to see other examples of propaganda, check out this random tweet from one of America's Top Capitalist Propagandists. These are very odd pictures, and the only thing I can see in them is that they must be promoting those outfits, likely the blue dress, maybe those men's outfits as well. One thing you know is that she didn't become a billionaire by letting any single opportunity to enrich herself at the expense of others pass her by. I didn't look it up, but I am certain they sell that blue dress, or whoever does paid her to post this.
That's the main reason celebrities use social media. It's marketing. Their whole schtick is to sell garments made in a sweatshop in a foreign country by people who can't even afford a beer to Americans who are facing bankruptcy and homelessness themselves.
Read the replies of the tweet. These people have influence that vastly outsizes their understanding of their impact on the world. There are guillotines in the comments. There usually are. I'm seeing them a lot lately.
This type of propaganda is everywhere. And it's destroying America. Just like propaganda led to the demise of Nazi Germany, we could be looking at the same thing, but worse. It could start off as famine.
If you're having trouble deciding between the beers you are being offered, it's probably because you don't want anything at all, in which case the proper choice is: nothing. Or, try tap water. Maybe you're just thirsty. Now ask yourself, when you envisioned yourself at a bar, did you ever think to order water instead? Did you entertain the idea that you didn't even want a beer. That's the power of suggestion.
What if the rest of the world just cut America off from the means of production outsourced to areas with cheap labor? We would have our own famine and likely war. And if we have a revolution here, with the masses in the country being so disinformed about everything and not having any sort of class consciousness at the moment and instead stuck in alienation, the leader that rises here will likely lead to something horrifying. And we censor ourselves from pointing out the simple fact, that the only way America will survive is to tax the deluded royalty like Kim and Mark back to reality, so they can't indulge their reckless, childish delusions by selling off the very fabric of our nation to the highest bidder.
That doesn't make me a Socialist, that just makes me honest.
Enjoy your beer!
***************************************************************************************
***************************************************************************************
Thanks for reading and I hope I helped you understand how you can empower yourself. I'm excited about the one I wrote for Election Day tomorrow to keep our NOPOL spirits up while all the politics clouds the airwaves. Cheers!
submitted by SchwarzerKaffee to conspiracyNOPOL [link] [comments]

What makes a popular fast paced FPS? mythbusting with Krunker comparisons

So I learned about this game krunker.io that has been pretty popular on twitch and has an esports scene that currently supports 1000$ weekly prize pools and averages like 900 - 5000 viewers on twitch depending if theres an event on, a respectable size community that dbt would be happy to have. The game is similar to DBT in that it's a very fast paced fps with cartoony graphics, and I think it's useful for busting some myths about why DBT still has a pretty small community.
Myth #1: cartoony graphics turn ppl off
Krunker's graphics are absolutely horrible. it's basically minecraft on a modded server. and yet zoomers love it.
Myth #2: advanced movement mechanics like strafe jumping alienate casual players
Krunker has a movement tech called slide hopping that started as a glitch. you have to spam crouch and jump with pretty exact timing to execute it and it takes some practice. It's also currently FPS dependent and you need more than 60 to really do it well. not only does this seem to not alienate their casual player base, it's highly coveted knowledge that a lot of streamers and youtubers share. one streamer said something like **"if counter strike is a tactics oriented FPS, then krunker is defined by movement"** that should make quake players cringe lol.theres lots of custom parkour maps available to practice too, just like DBT. Unlike DBT there is no slide hop cooldown and you can zoom all around the map. in some ways this makes it a faster game on vanilla settings. this fast paced movement became so popular that in the latest season they added wall jumping to make it even more challenging. compare to dbt nerfing dodge lol

Myth #3: putting experienced players and new players in the same games is a recipe for disaster
Krunker pubs are mix of all skill levels and it's mostly just accepted. often times one player will finish with 40/2 and the rest of the players will have under 20 kills. In fact there is a whole clan wars system in Krunker that is based on clans farming pubs for kills to score more points than one another. they also have a reward for getting 25 kills in a row with no deaths that is highly coveted.

Myth #4: ranked modes have to be the same as casual modes
Ranked modes in krunker are the standard 1v1 2v2, 3v3, etc but the casual modes are different. they have FFA, TDM, CTF, Point Capture, Confirmed Kill with coins, and so forth, there are tons of modes. but the one difference is that the casual modes are all in one votable playlist while the ranked modes are separated. you also join a match the moment you load into krunker.
Myth #5: a game has to be heavily marketed to have a successful community, and only has one chance to succeed at launch.
Krunker was once your average .io game without much of a community but became a cult sensation over time as the devs adapted to the community and supported it with features like a streamer partner program, referral links, community mods, cosmetic marketplace, user content contests, esports events, and so forth. theres still not much in the way of mainstream advertising but it manages to succeed enough that now its getting a steam release.

Some other things Krunker does that I think keep its playerbase strong:

Overall I think DBT and Krunker have a lot in common. I've seen several Krunker players trying DBT out on stream, someone even made a krunker mod with the pncr gun from dbt.
however, the community in krunker is so strong. while I was streaming krunker to try it out, I had new players coming into my chat offering to teach me and play 1v1, asking for follow for follow, sharing their referal link and trades and so forth. I rarely ever have this experience streaming DBT...
of course being in the browser and playable on very low spec machines is one advantage that krunker has that quake live also had once. but now krunker is preparing to launch on steam. I think a lot of their playerbase would be very into DBT as its a similar game with more advanced mechanics.
if anyone wants to be diplomatic and start a DBT clan in krunker hit me up lol
submitted by cynefrith3425 to Diabotical [link] [comments]

What makes packs enjoyable? (~ pack types & play styles)

My long-ish 'rant' that is borderline full on psychoanalysis; Feel free to tl;dr and answer the title in comments.
As usual I spent more time thinking about packs than making one. There are quite a few types of packs but for this discussion I will list a few; Obviously #1 is kitchen sink, though it's not really an abstract category because being all rounded it's a combination of playstyles. And obviously really any pack, even highly specific, will have a combination of aspects.
Crafting is exemplified in things like skyblocks - nothing to explore, just craft. Basically it emphasises the Skinner Box aspect; make thing A to make more of resource A to make machine B to make resource B, automate, etc. And an obvious subset of this is questing like Sevtech - while it has the other elements, it's still centred around this loop.
RL Craft (yes I know it's overrated) and Valhelsia are on the combat and building ends of 'Adventure'. And then you have dedicated 'Adventure' packs like Journey to the Core or Regrowth or Survival Islands, Crash Landing, Exoria, etc, etc. - what I will respectfully call gimmick packs, being the broadest category. They are all wildly different yet the common thread is some sort of intrinsic limitation that provides meaning. And really this area is pretty endless in that you could have the entire overworld covered in snow, ocean, spawn in the nether, Galacticraft with tweakers and custom gen, etc. And of course things like Hostile Worlds, Storms and Tornadoes, Tough As Nails, etc. These radically change what it means to exist in the world by undermining something (almost always safety) that is taken for granted. Though here is also TerraFirmaCraft - undermining the vanilla system almost entirely (and obviously stuff like Pixelmon, Craft to Exile).
Perhaps the pack has this change in mind specifically, like "Safety Lost is a survival focused mod pack, focusing on challenging survival through mechanics rather than enemy difficulty or expensive recipes. Rather than just trying to make everything a slow and painful grind Safety Lost tries to make things tense by using mods like Hardcore Darkness and Tough As Nails to add new pressures and dangers rather than filling the world with monsters and increasing resource costs and tedious amounts of work. "
And finally on the other end of the spectrum are townys, harvest moons, stuff like Peace of Mind, etc. and any sort of play that is centred around building. Are these types an exhaustive list? Probably not.
I personally think that a combination of these leads way to a 'purposeful' pack - i.e. something that moves away from the degenerate fantasy escape / slot machine with extra steps. Though we can completely remove singled out elements like combat (e.g. Peace of Mind) or exploration (skyblocks), and that's perfectly fine. But if you were to remove most ~ all but 1 element it feels more and more like a fabricated game that just happens to use Minecraft as the game engine. It stops being a world / simulation and starts being a casino.
Take Factorio as a simpler example. If you remove the threat of combat then it becomes a crafting loop and is edging closer and closer to being like a dressed up idle game or something. Similar can be said for SkyFactory, and if we are going to be cynical we could say that the major game loop is basically the same as an idle game, who's saving grace is complexity of automation and not merely just clicking upgrade.
Personally I've struggled with the addiction that comes. Nothing can feel better than sitting down to start a new world a build a little cabin, when life is stressful and you don't feel like you're going anywhere. That's what I mean by enjoyment and purpose - like actual enjoyment and purpose.
In a way it's actually hard to conceive of any instance of Minecraft that isn't ripe to be extremely addictive and psychologically regressive. After all it's designed to be a 'children's game' (despite the median consumer being well older). We can point the finger at Minecraft as a base or the mods themselves as a game that is inherently designed into addictive and often shallow loops; but I don't think that's completely true. And obviously it's entirely up to how someone chooses to spend their time in a healthy way. In saying that I think it's largely just how the potential of modded has developed. For instance the massive popularity of SkyFactory can be attributed simply to the fact that it's the most obvious direction to go with the modded feel, e.g. rf feels very modded as opposed to vanilla. SkyFactory is simply the top piece of a pyramid which at the bottom are mechanics like pipes, rf, etc. Likewise with RL Craft, and so on.
One solution is to see Minecraft as a simulation as opposed to a game. What I mean is that all of the above analysis is analysis of Minecraft as a game. If we analyse it as a simulation, then primarily Minecraft is about spaces and form, and the primary factors are things like movement and block types. From this perspective we could say Minecraft is quite underdeveloped. You can walk, sprint, swim, and that's about it. Modded tends to opt for obtaining something close to creative flight. And block types are largely trivial (maybe Mojang had a similar idea with powder snow).
When I think about the ways Minecraft was constructive or 'served its purpose' as opposed to being a drug, it's when I stepped back and learned the more broad principles about what I was doing - like how to build in a way that's open to future needs, 'functional aesthetics', or simply viscerally feeling that a 100x100x100 cube really is made up of a million blocks - something that while we know mathematically is hard to appreciate until you're placing them.
Some of my memorable experiences in Minecraft: Building my first shelter, building a nice shelter, completing the crappy cobblestone stair case down to bedrock the first time, realising I could just jump into a water pool and get down in 3 seconds, building a tower near my base so I could find it because I didn't know about F3 coords, connecting a river to the ocean, creating a waterfall and ridding it down in the boat (we've all done this, right?), laying minecart track when I was still blissfully unaware how useless it is, nether highway, building a wall around a village and then having a zombie spawn inside and kill everyone anyway. Setting a modded fan to max vertical push and using it as my hand glider launch pad, etc. etc.
Clearly I'm biased towards building but don't get me wrong I love melting my dopamine receptors on Omnifactory as much as the next guy. I said most memorable, not most enjoyable. If anything I love automation, resource amassment and power creep cause it's addictive af and appeals to what nerds are good at.
We could say that Minecraft is doomed to be degenerate because there's no nuance in crafting or building. Plugging Lego pieces together. And on the other hand we would say: Why ruin Minecraft's simplicity. I mean you could literally make a pack where people have to learn to program Lua just to progress. (and I'm pretty sure something like that exists already). I think it's less about adding legitimate barriers to dopamine as it is removing the necessity of quick shallow dopamine loops to progress in the game. Paradoxically, making things easier and moving away from Avaritia would actually make the game harder.

What all of these memories have in common is they gave the adult lego blocks an in-world purpose. OK, towny is the best? Clearly not. Obviously towny can be basically just as bad because it can be it's own power creep. It's not merely in-world mechanics over magic box.
One continuation is heavier platforming; to have more block types and movement. Here we can give more movement abilities by default or easy to renew, like double jump, leap, side step mods (these already exist). Different move speed on different blocks is tempting but it could easily kill the fun. Or make all the blocks slippery like ice, speed up the mobs, hilarity ensues. It's not the platforming that's important. The general idea is to just 'be' in the world is more pleasing - to 'incentivize' building of projects that are fun to test, not fun to complete, caving because it's fun, not because you need ore W for magic box P, etc. In vanilla these might be the many carnival style games seen on SMPs and so on. My point isn't that this is what would make a 'better' pack - just one example of a pivoted philosophy. And to, immediately contradict myself, a big appeal of modded is obviously, exactly; Get ore W for magic box P. It appeals to the git r' dun mentality.
Previously I would fuss over various 'psychopathic' aspects of the game - As many have pointed out, Survival should really be called Conquest. You are the pillager of the villages, not the hero. You're the one that desolates the environment for consumption. It's a power fantasy. So you have mods like pollution of the realms, Nature's aura, etc. Yet it's hard to see these as anything more than chores and minute hurdles to be automated over. And it's impossible to remove the Mine out of Minecraft even with mods like Harder Branchmining, Heat & Climate (makes you suffocate in underground airblocks). These will all simply be interpreted as chorelike things to be overcome with more power. Speaking of - that's the exact 'issue' with things like Tough as Nails and Hardcore Darkness. (I'm not saying they're not part of a solution, just that they aren't the secret sauce).
I'm not sure exactly what this would look like. Prospecting and adventuring for biomes can be boring, on the other hand if it is varied enough it's a lower dopamine, higher engagement activity. I also had the thought that mods like Bountiful and Vending Machine more accurately resemble the reality we live in. The question becomes; On the one hand playing the game exists as an extremely accelerated version of tangible success (which we can learn from and/or get addicted to) on the other hand it exists as a realm for the things that we would never do in real life - an outlet or sharpening stone. And then there just the simple fact that the purpose of the game is be an extreme fulfilment of the natural drives.
Tl;dr I don't think it's things that need to be added to the game, rather a minimalism that avoids certain dopamine high activities, such as grinding for ore tripling or unlocking heavily gated content. That way players can be in the moment as opposed to chasing some addictive completion curve.
submitted by Good_Wizard to feedthebeast [link] [comments]

Why the Duel Arena should be REMOVED. ~Personal Story~

I have played Runescape for 14 years and during my time playing I made a friend. I met him in game only a couple weeks after I discovered the game and we have been friends ever since. We were both around the age of 13 when we met and I've spent countless hours playing online with him. After years of knowing each other I even got the chance to meet him in person in spite of the 2200 kilometer distance between us.
Through the years I watched him progress from a person who played and loved the game, to a person who is heavily addicted to gambling and staking at the arena. He used to spend most of his time bossing and skilling and questing because he loved how it felt when he logged in. Now he spends his time grinding to make money in the most efficient teams all to pay for and sustain his addiction. He spends hours upon hours grinding bosses to make back the billions of gp he gambled away all to do it over again.
He goes through periods where he is happy and feels like he has conquered his addiction just to fall back into the depression and pit that is the arena. He is depressed for month after while trying to grind his way back up. I have seen him go from having a 15b or more bank to zero in just hours and I've seen the impact it has on not just him but his family at home as well. He has spent thousands of dollars of real life money to buy back his bank in game multiple times.
The arena and the in game gambling system has not only had an impact on him in the virtual world but has heavily impacted his life outside the game. He went through his savings and spent money he didn't have putting himself in a hole to feed his addiction. His family has tried to get him to see a councilor for his addiction and have had to deal with some very scary situations that I will not divulge on here. It has had a heavy negative impact on his life and he has said while crying how he wishes he had the strength to stop himself but that he just can't no matter how hard he tries.
This is what the arena is outside of the pixels. This is what kind of impact it has on players outside the game. The person who I grew up speaking to nearly every day went from being a happy and cheerful person to being depressed and devastated.
This is what the arena promotes. Jagex has acknowledged the problem but continues to do nothing and the reason why is simple.
Jagex does not want to get rid of the arena because the people who are hopelessly addicted to staking resort to buying bonds to replace the gp they lost to continue their addiction. In no way should Runescape be a place of gambling and function as a casino. The game should not promote this kind of behavior but it has and continues to because the company profits from these addictions.
The company denied that its game functions as a gambling mechanism in court by claiming that the money in game cannot be sold legitimately for real life value and that people could only buy bonds for in game currency but this does not change the fact that is has devastated the lives of many people including minors who should never be addicted to gambling but are due to this mechanic in their game.
Today I could do nothing but sit and watch as he repeated that cycle again. I tried to convince him that it's not worth it and tried to talk him into leaving the arena, but in the end all I could was watch as my friend spiraled down the same path again.
Please remove gambling from this game. It does not belong and ruins lives outside of what we see in the game.
submitted by DistinctTry7 to 2007scape [link] [comments]

Had this game really improved by a lot ? A retrospective of 28 months.

Hello fellow Idlers,

Since many months, I saw this sub torn between two visions of the game, and the recent updates.
A first group, including me, thinks this game has a very slow evolution, makes shitty updates, and is more and more greedy towards the whales and their bank account. We are many, and we all agree on many points : updates of this game and the direction it takes is not good for most of the playerbase, and dolphins/low spenders are forgotten for every event. Many left, guilds died a lot this year, even in old servers. Many small spenders and monthly subscribers stopped spending, and a big bunch of players plans to leave at the end of the year after the big events. That's a fact, and this is not good for the future of the game.
A second group seems to defend the devs a lot, shouting at the first ones when they want QoL updates, when they think an event is shitty, or greedy. They think that DH is making a good job at listening to players, answers requests, make QoL updates, and that the game improved A LOT (read that one frequently)

I'm not here to defend my point of view about the game (I'm ranting enough on this sub), but to give FACTS.

To do that, I looked back on this sub, at a time when a player named Folstar used to make "to-do lists" to the devs, reporting every problem of QoL this game has. Let's see a post from July 2018, 28 months back. (I'll let math addicts calculate the amount of money DH made during this lap of time....).

For reference, here is the post I digged out : https://www.reddit.com/IdleHeroes/comments/8ze2ee/folstars_dev_to_do_list_vol_5/
I won't copy past every detail of this post, so I invite you to take a look at all the complaints we had 2 years back. Essentially, we have almost the same now.

  1. Guild Wars : change came in 2020. Long overdue, but with a new system that isn't perfect. Still an improvement, so 1 point for team 2.
  2. Equipment/Artifact loadouts. LOL. 1 point for team 1.
  3. Faction sorting button anywhere we select heroes. Still nothing
  4. Celestial Islands Small Islands Skipping. Done last year. With a big update of CI, which is, IMO, the only good update we had recently.
  5. BT Skip Battle. Done last week.
  6. Smash should automatically prompt with the maximum number of attacks available : still nope.
  7. Shard Sorting. That's a nope.
  8. Marketplace/Casino/Super : .........still nothing
  9. Skins as Avatars. Yeeah, we got this one !
  10. Avatar Sorting. The current system could be considered like a sorting, a bad one, but still.
  11. Excessive Exclusive Skins. Still nothing, we got only exclusive skins as new ones now. That's a regress.
  12. You, Skins, and RNG. Still nothing about the accesibility of skins. Oh, yes, you can buy one for 50$ every week now. And you get way less shards than before.Woopsie, my bad, we indeed get shards for Imp event
  13. Block/Precision. Still shitty stats, except for Horus. Dodge was way more interesting...
  14. Rerolling the Same Thing You Are Replacing. I thought they said it was corrected months ago, but I had a try few days ago and still nothing : you can still get the exact same stone... Correct me if I'm wrong, I can't waste more dust !
  15. Friends and Mail. Still nothing
  16. Guildies are Friendies. Still nothing
  17. More Challenges. .......Nothing ? Some would consider Void to be a challenge. It is a challenge of patience, sort of... Or a challenge to be motivate enough to do some Vortex battles or some Realms gate clicking....
  18. Another tier (or 2) of Event Raids. ........... and nothing again
  19. Update Quests. Small changes here and there, but almost the same as at the launch of the game. No new mode is included. Daily quests are still garbage.
  20. Casino Store. Still a useless store.
  21. Soul Stone Shards. No changes at all, of course.
  22. Altar Returns Shards for 6 Star and higher heroes. Absolutely nothing changed.
  23. Raid Boss Notification. We had changes concerning this one, so I guess it's a tie. FS is not perfect, but an improvement of the nothingness we had at the time.
  24. Saving on Server Change. Fixed in 2019
  25. Casino Spinner Rewards. Oh, nothing : the casino wheel is still as shitty as before. No interest at all in the rewards, and you ?
  26. Monster Rebirthing. Still consuming your gold.
  27. Red Dot on Event Raid. Yeepeeee, it changed. I think so.
  28. Artifact rerolling and/or breaking into shards. Still nothing. We can fodder artifacts now, but it's not for all players AT ALL.
  29. 12* Hours Timers. Nothing, still this shitty 12h timer, punishing you for every minute missed.
  30. Slightly Reduce All Timers. Nothing again.


Amongst 30 SIMPLE changes recommended 28 months back, only 9 were in fact developped or corrected by the devs.
In the same time, we had the 640$ frame, the Void update, the 2k$ SFX and the anniversary hero hidden behind a paywall of stupid RNG, just to name a few.

Conclusion : NO, DH Games is not listening enough to players. No, the small updates we have once in a while are not good enough. No, this game had not IMPROVED A LOT, but just corrected 9 of the 30 problems we had 28 months back. 21 are still there, and many more came with recent updates.

TL/DR : In 28 months, devs corrected 9 of the 30 QoL problems we had. No, this game didn't improve enough the QoL of players.
submitted by Spycken to IdleHeroes [link] [comments]

All these "Day 1 Again" posts....

Hi everyone, I hope you are doing well. I keep seeing all these "Day 1 again" posts. I know us sick compulsive gamblers have different opinions and life circumstances. The fact is that if you are in the grips of this progressive illness willpower is not enough to stop gambling. You cannot have access to money during your recovery or quite frankly ever. I've been a sick compulsive gambler for 20 years and it's been 590 days since I place my last option trade / casino bet. This has been my longest stretch being trade/bet free. Why has this been my longest stretch? It's because I finally realized that placing as many barriers between my money and my sick compulsive gambling self was the most effective method of not being able to gamble. When an alcoholic stops drinking they cannot have bottles of alcohol at home on the shelf tempting them to drink again, when a drug addict stops they cannot have a drawer full of drugs at home tempting them...when a sick compulsive gambler stops gambling we cannot have access to accounts, credit cards, or cash that is readily available to place that next bet. You simply can't. We need to be financially accountable to someone. You will experience pain, withdrawal, emotional distress, night sweats just as any other person that has an addiction problem. There is no difference. I've had to deal with so many different emotions during these past 590 days. If I had access to my money I would have relapsed guaranteed. I have accepted the reality that I cannot have access to my money for the rest of my life. I am a single person, I found many ways to be accountable to my siblings. I encourage you to read my previous early posts for advice on how to place barriers between you and your money. You can do this, the earlier the better, don't let 20 years pass by and your life has been totally consumed by this insidious disease to realize that it was preventable simply by limiting access to the tool that we use to escape to fantasyland. Money. I hope the best for everyone in their continued recovery and as someone on this group has mentioned in the past "your continued rediscovery" you will learn new things about yourself once your slowly released from the grips of this disease.
submitted by initiumnovumIVMMXIX to problemgambling [link] [comments]

[S] King's Survivor Gallipoli: Saints Vs Sinners

After I tried to stop this series and start a new series (which failed), I am back in the driver's seat for King's Survivor's final phase, since it would probably have lasted longer if Adobe didn't cancel Flash (thanks for rushing my series, mate!). This season, I tried to do what u/swoldow did before and make a season called Saints Vs Sinners, where 10 people who embody the term "Saint" will face off against the people who embody the term "Sinner", but unfortunately, it seemed like a lot of the people who signed up misunderstood the definition of saints and sinners. For the love of god, someone who is slightly villainous is not a "sinner", and average people are not "saints". Oh well. I guess it's the best I'm gonna get. Here is the cast:
Kahramanca (Saints) Tribe:
Ardet Prifti, 31, Rhythm Guitarist, u/Twig7665
Ardet lived a difficult life. Born in Albania with a family that was associated with the mafia meant that Ardet was never safe, and one day, he came back home to find his whole family had been murdered by the Albanian mafia. He spent years on the street, struggling to survive, before he discovered his musical talent. He played a guitar (which he had to steal), which enabled him to earn money. After a few years of doing that, he moved to the United States, where he did his best to get into the largest music college in that country, and actually succeeded. He met some people that became his bandmates, and soon they were pretty popular in the underground scene. When their fame exploded, Ardet's bandmates grew either egotistical or paranoid, but Ardet saw fame as a way to spread awareness for mental illness. He has now become a strong supporter of mental health charities around the country, and he signed up for Survivor to raise money for one of the charities he supports.
Ava Chrisly, 23, Kindergarten Teacher, u/Gemini_B
Ava was born deaf. After her father died when she was 3, her birthmother struggled to care for her and her 3 siblings. Ava was especially tough since she needed special treatment and one night her birthmother left her on the doorstep of a rich widow with a note explaining how Ava got there. The Widow, not wanting to deal with a deaf child, left her outside where she spent a cold night alone and scared. She came across Marissa, a young girl who ran away from home. Marissa took pity on her and the two banded together.
They spent years together on the street with Ava learning to read lips and Marissa learning sign language. Marissa quickly saw that Ava had a gift with children and encouraged her to find a job with kids. Ava didn’t want Marissa to leave, but then Marissa surprised her by revealing she had a scholarship to a teachers college. Ava went off to the collage and became a kindergarten teacher, but when she returned she learned that Ava had gone to jail for stealing from a rich old woman and using the money to bribe a college administrator. Ava promised she’d help bail Marissa out, and learned about survivor. She’s hoping she can win the million to help free Marissa and get their lives on track.
Chelsea Rutherford, 22, Lifeguard, u/IAmWolfNinja
Chelsea was the heiress to the throne of a foreign country with a corrupt government. The wealth that came with such a status meant nothing to her, since she was utterly disgusted with the actions of her family. Knowing her resentment for their governmental policies, Chelsea's family gradually became verbally abusive towards her. Unable to take any more, she escaped as a teen to pursue her own path. When she arrived in America, Chelsea wanted to do everything she could to erase her dark past and the actions of her family, so she got a job as a lifeguard, where she has saved countless lives. She's occasionally recognized as an heiress, but when it's brought up, she tends to have nervous breakdowns.
Chester "Cap'n" Richardson, 67, Retired Naval Officer, u/swoldow
Some may see him as just the average old man, but Cap’n has seen and done things most people couldn't fathom. Cap’n joined the navy at a ripe young age about 5 years before the Cold War began, and learned everything from afar, slowly working up the ranks. When things got bad in Vietnam, he was given the chance to take charge of a ship during the war, and he immediately said yes. He ran the ship strictly, but he got both respect from everyone, as well as being genuinely liked as a person by his crew. He led them to many naval victories but unfortunately that didn't last, when his ship was shot with a torpedo, which blew the whole thing up and killed everyone on it, except for Cap’n. With the emotional baggage of watching people he has gotten to know kick the bucket, he immediately resigned from the navy after. As a result of the shipwreck, his mindset has changed, as he’s now super overprotective of his family, and still can't let the explosion go after years and years of retirement. He hopes Survivor can help him learn more about himself, and be the thing he needs to live the rest of his life in peace.
Cornelius Von Helton, 52, CEO, u/Gemini_B
Cornelius was raised by a family that had fallen from riches and was in tough times. He never expected to get to go to university but got lucky by getting a scholarship for his creative greeting cards. While at university, he enrolled in a business course and after collage started a greeting card business with some friends. All of his friends quickly gave up on the business, but Cornelius stuck through it. When he made a greeting card that was delivered to Eddie Murphy, the comedian was impressed and hired him to do his greeting cards to his friends, family, and invitations to parties. Quickly other celebrities started to hire his business and many fans wanted to get into the trend. His business rapidly expanded and he soon found himself with a company that covered parties, greeting cards, published books and even dabbled in a touch of Realestate. While in his thirties though, Cornelius was mugged while on a walk in the park and got stabbed. He was quickly rushed to the hospital and while there, he was nursed back to health by his soon to be wife. He claims that she saved his life and proceeded to date her after leaving the hospital. She was reluctant at first, but he quickly charmed her and the two have been married for 15 years now. He has two children, a son aged 10 and a daughter aged 8. He's continued to run his business, but leaves most of the work to his higher-ups as he wants to be able to spend as much time with his family and employees as possible. He views his employees as his family and does his best to remember all their names and make the workspace as nice for them as possible. He's come to survivor because his wife loves the show and wanted to compete, but due to growing health issues can't. She's trained him to win, and he wants to do this and win for her.
Dana Vasquez, 43, Stay At Home Mom, (filler character)
Greg Zimmer, 40, High School Teacher, u/AngolanDesert
Greg is one of the nicest people you will ever meet. He is very trusting and kind and will do anything for the people he loves. Since he grew up in Texas, hard work has always been his priority. He knows that if he wants to win this game, he has to work hard at everything he does. Greg decided to be a high school teacher so he could teach his students the importance of hard work. He has been a fan of survivor for a while, so when he saw that applications for survivor were going out, he knew he had to join in. Hopefully, he won’t disappoint his students.
Gwendolyn "Gwen" Wallerby, 52, Baker, u/ghetra
Gwen works at a bakery where she gets to do what she loves every day: make many different kinds of pies. She is a very warm, loving person and has a reputation for helping out whoever needs it, usually by baking for them. Baking takes a lot of patience and strength, and she is stronger than she looks. She naturally has a very loud voice that sometimes irks people, but once they get to know her it quickly becomes endearing. Now that her children are out of the house, she has started reading much more and taking classes on different subjects that interest her. The world is her oyster.
Kirk Smolarek, 62, History Teacher, u/Twig7665
Kirk never had a normal childhood. His mom walked out on his family not long after he was born, and his father was a former Polish soldier with PTSD and a severe drug addiction, leading to Kirk experiencing abuse from him for as long as Kirk can remember. Wanting to escape his miserable life, he smuggled himself on a boat bound for Australia when he was 16. Lo and behold, the ship got caught in a windstorm and ended up sinking, and Kirk and a few other survivors ended up stranded on an island. After spending more than a month there, he was taken back to his homeland after being found there. He ended up being the only survivor of the whole ordeal. He was returned to his deranged father, where the next time his father tried to abuse him, he fought back, causing his father to end up in the hospital. Deemed not guilty because he defended himself, Kirk did not spend time in prison for this. His father on the other hand did spend time there for drug-related charges and child abuse, but was killed by another inmate before he could be released. Kirk then went to college, where he studied history there, and decided to become a history teacher. He then kept that job title for over 40 years now, and despite being in his 60s, he is still an enjoyable presence for his students, as he incorporates unusual teaching methods to make his students interested in what he's teaching. Despite being financially stable, he wants to win the money so he can be well off when he retires in a few years.
Maralyn Sander, 32, Tour Guide, u/Void_Drone
Maralyn gives tours of New York, driving around in her bus, answering questions, watching broadway shows. And she spends most of her money on her family, except for the money she spent on her pink pearl necklace. She enjoys the tours for the most part, but when she's alone she vents about how annoying the tours can be.
Kotu Adam (Sinners) Tribe:
Alexa Station, 20, YouTuber, u/IAmWolfNinja
A 3AM YouTuber who arrived late to the trend, Alexa has a tendency to flex her belongings when no one really cares. She was recently involved in a scandal where she faked her boyfriend's death, causing endless amounts of controversy, and a near arrest. Her sub count is dropping significantly every day, so she joined to help gain her popularity (relevancy) back.
Carter Witworth, 23, College Student, u/JTsidol
Witworth, he was born to a extremely rich family, but his parents didn’t have time for him, but spoiled him rotten, when he got into school, he was known for being a bully, however no one confronted him, and everytime he’d get in trouble or fail a test, his parents would pay his way out, last year, he got a slap in the face, when his parents yet again had to bribe the college board to accept him, they cut off his allowance, he’s playing just for the money, nothing else.
Irvin Eamers, 32, Olympic Sprinter, u/asiansurvivorfan
A born athlete, Irvin loved competing in all sports but wasn’t known to play fair as he was never a team player and would often torment others to win. He started training for the Olympics at the age of 17 and eventually got the opportunity to compete in multiple Olympics where he took home many gold medals. However, they were striped from him when he was caught doping and using steroids to give him an edge in races. After the controversy, Irvin’s current wife left him and he was banned from competing in any future competitions. He came on Survivor for one reason and that is that is the money as he’s currently being sued by the Olympic committee.
Jessica Abrefa, 25, Poker Player, u/Twig7665
Jessica wasn't the most well off growing up, she lived in Alabama, where racism was rampant. As such, she was bullied for her race, until one day, she decided that they will all be wrong about her not being able to do anything because of her skin colour. She publicly humiliated the whole football team at her high school, and that stunt got her expelled in her senior year. She didn't care, and then she decided to run away to Las Vegas, which she did. While there, she started modeling, but found it boring. She then picked up the hobby of gambling, and played her first poker match when she was 21. She proved herself to be a formidable foe by beating one of the top poker players at the time, a dude named Brett Herman. Impressed by her skills, he tried to form a bond with her, but she turned him down due to him being a very paranoid man. Now, Jessica dates and cheats on men almost daily, and is considered one of the top female poker players, despite only playing for a few years. An avid Survivor fan, she wants to be as flirty and manipulative as she is in her real life. The only problem would be meeting another poker player, but she finds it unlikely that she will.
Joey "Wildcard" Caruso, 24, Poker Player, u/wordonthestreet2
Joey did not grow up with the best moral compass as his father notoriously had ties to the mafia. He used the money his father made through illegitimate businesses to gamble throughout his teenage years. When his father learned about his poker abilities and how easy it was for him to manipulate his opponents they began using his poker career as a way to launder mafia money through various casinos. He is known for his excellent poker face and unpredictable style of play which earned him the nickname Wildcard.
Maize Nguyen, 28, Heiress, u/Vicctoryy
From the outside looking in, the Nguyen Family Dynasty of San Francisco looks like a well supported and strong business, but from the inside, things are crumbling apart. The matriarch and patriarch are always at each other's necks over the company, leaving their children to clean up their messes. Maize, being the oldest, has taken it upon herself to lead the company, and she leads with an iron will and even harder iron fist. While she seems like a worthy replacement for her faulty parents, she has never been afraid to leave with force. Anyone at the receiving end of a verbal lashing from Maize is likely to not return to work the next day, or ever again. She is arrogant, rude, demeaning, and yet she gets things done. Saving the company from absolute bankruptcy caused a lot of backlash, but Maize couldn't care less. Success should be accomplished by stepping on the necks of those who aren't ready for the power, and Maize has done that exact thing. Any person in Maize's way has been an obstacle she has to conquer, and with a flip of her finger, that obstacle is no longer a problem. She has never been afraid to crack a few eggs to make an omelette, and unfortunately, those eggs have just been working class people struggling to make minimum wage and put dinner on their table. Too bad for them according to Maize. Maize has come to Survivor to prove that the Nguyen Dynasty is far from over, and their business monopoly will run on for years with Maize at the front of it. She is the iceberg, everyone else is a ship with no idea of what's in their way. Those too bold to step in her way are trampled, quite literally. Maize has no problem with controversy, controversy brings attention, attention brings money, and money brings power.
Molly-Anne Benson, 26, Marketing Assistant, u/ghetra
Molly-Anne is a social butterfly. She loves chatting with people about pretty much anything and loves meeting and getting to know new people. She has a natural charm about her that draws people in, but sometimes people are bothered by how chatty she is. She also loves to gossip and is not above spreading rumors. However, she is rather sensitive and can be set off by just about anything. She frequently will push people's buttons if they offend her and will hold a grudge until the end of time.
Nikki Lopez, 29, Stripper, u/Void_Drone
Randall Martin, 49, Real Estate Agent, u/TDSwaggyBoy
Being a self proclaimed sleazeball, which is a very weird thing to be proud of, Randall's life was never too good. He didn't grow up with a lot of close friends. Sure, people liked him at first, but when they really got to know him they didn't appreciate him nor his antics very much. Randall had to make a name for himself. He quickly found a career in the world of real estate. Not even his co-workers enjoyed his company, but they appreciated his skills. Being a fast and smooth talker really pays off in his industry. And now, Randall wants to put his skills to use in SURVIVOR. How well will that pan out?
Vito Luco, 49, Used Car Salesman, u/swoldow
Vito is the last person you'd want to trust with anything. A true con-artist at heart, he now has a job selling used cars, but his past jobs would make you run away from him in fear. When he was younger, he was a part of a major drug-trafficking operation run by the mafia, and he later got a job selling illegal fireworks, both of which got him to do jail time for a decade. Newly released, he seems to be back to his old ways, as he scams people out of their money daily with his faulty cars. He was born constantly overshadowed by his perfect younger brother, who is a popular politician, while he just swindles from people. As a result, he hates people who play loyally, and wants to prove that evil is the best way to play. He isn't afraid to play hard, as that's what he did all his life, and he'll either win, or go out swinging.
Link to Season
Episode 1: The 20 new contestants are welcomed into Turkey, where their first task is to compete in a challenge for reward. The Sinners tribe win this reward due to having more young and fit members than the Saints tribe. As a result, the Saints are already demoralized as they arrive at camp. Cap'n starts to feel good vibes from Ardet and Maralyn, and takes them under his wing to form an alliance. Ava, on the other hand, reveals that she is deaf to Chelsea and Gwen, and the three form another alliance due to being close to one another already. Cap'n sees this and scrambles to find an idol, and does so. Over at the Sinners tribe, Witworth and Jessica see their opportunity to look for an idol, and they find it, giving them more security, while back at camp, Maize and Nikki get into a fight over thinking that the other has an idol, which neither of them do. Vito becomes the moderator of this fight, saying that the three of them plus Irvin and Molly need to stick together in the long run. Randall sees this alliance form and tries to get Alexa, Jessica, Witworth, and Wildcard on board, which they all agree to at first, but then Wildcard sees this as his opportunity to cause conflict within his tribe, so he becomes content with being a swing vote. The Sinners win immunity, and on the Saints tribe it quickly becomes a race to see who can scrape up the swing votes the fastest between Cap'n's alliance and Ava's alliance. Dana becomes the target for Ava's alliance because of her weakness in challenges and her blind loyalty, while Greg is targeted by Ardet and Cap'n due to his shiftiness. They are able to get Kirk and Dana on board to blindside Greg, and they try to talk to Gwen, but she does not flip. Instead, at tribal council, we end up with a 5-5 split, followed by a 4-4 vote split due to no one flipping. Then a rock draw occurs on the first vote of the season. Ardet becomes the victim of the rocks, sending him out of the game despite never receiving a single vote.
Episode 2: After an explosive first vote, Cap'n tries to figure out who flipped on the six and sent Ardet home. No one tells him who did it, so he assumes it was Ardet. Ava tries to flip Maralyn from Cap'n's alliance, but is unsuccessful at doing so. At the Sinners camp, Jessica and Witworth, despite being closely aligned, argue over who gets to keep the idol, and Witworth ends up keeping it in the end. The Saints pull out a surprise victory over the fractured Sinners, and back at camp, Wildcard decides to snake the alliance he was pretending to work with, and joins Vito's alliance. Their first target is none other than Alexa, who saw this game as nothing other than a tool to get more relevancy back, and it particularly irked Vito, who wanted to play against people who played hard. So together, with his alliance and Wildcard, they vote for Alexa. Meanwhile, the four person alliance realizes that Wildcard snaked them, so they vote for him, and Alexa becomes the second person voted off in a 6-4 vote.
Episode 3: After Alexa's vote off, Irvin tries to bond with Vito, wanting to be his right hand man, and they become closer due to both being sleazy people. Wildcard begins to feel like he's in control, and it starts to annoy people on his tribe. At the Saints camp, Cap'n starts to rub people the wrong way because of his cockiness due to having an idol, but no one catches on to him having an idol, which is good news for him, because he plans on holding onto the idol until the merge. The Sinners win immunity for the third time, and they grow cocky because of this. Cap'n and Kirk, being the two oldest men on the tribe, join forces with Dana and Maralyn to take out their biggest threat in the opposing alliance, Greg. However, the other side has majority, and they decide that Dana has been blindly loyal to the other three, and hasn't been pulling her weight in challenges, so she becomes the third person voted out in a 5-4 vote.
Episode 4: After a somewhat boring vote, Greg starts to get paranoid, since he's already gotten 9 votes and it's only episode 4. He then tries to get the minority alliance to pin their votes onto Gwen, but Gwen gets angry at him for doing so, and they have an argument. At Sinners camp, Jessica tries to talk to Irvin, trying to get his alliance to help hers take out Wildcard, and Irvin tells Vito about the plan, and Vito starts to see Wildcard as not being of use anymore. After losing the reward challenge, the Saints come back harder and beat the Sinners at the next challenge. Wildcard lets Vito know that he is going to vote Maize, since he wants to make a big move early on. This becomes the final nail in Wildcard's coffin, as Vito was quite close to Maize. At tribal council, Wildcard becomes the first unanimous boot of the season, going out in a 8-1 vote.
Episode 5: Vito starts to think that Irvin has been playing way too loyally, and he gets into a discussion with him that slowly devolves into a full-blown fight between them, but Vito, realizing that Irvin would make a bad enemy, tries to make it up to him, and it works. The Sinners win both reward and immunity, and they feel elated about it. Cornelius goes to Cap'n and proposes an alliance to him, allowing them to control things from behind the scenes with Maralyn. He also reveals that he has grown a disdain for Greg, and that they need to flip the numbers on him. They get Gwen and Kirk on board, or so they think, but Gwen blabs to Greg and their alliance, leading to Kirk to flip as well. They decide to vote Cornelius out due to him being the biggest gamer on the tribe, and he goes in a 5-3 vote.
Episode 6: The tribes pack up their things, anticipating a swap, but then the host announces that they will be competing for individual immunity on their tribe, and whoever wins will be safe from the double tribal council taking place that night. Maralyn wins for the Saints, and Vito wins for the Sinners. The Sinners also win reward, earning food to enjoy while they watch the other tribe go to tribal council. Witworth, Jessica, and Randall decide it was now or never to get rid of Maize, who had a fight with Randall earlier that day, but Vito, hearing about this, decides that Randall is the biggest sleaze on his tribe, and he needed to go as soon as possible. In his voting confessional, he states there can be only one sleazy guy on the tribe, and that was himself, so Randall had to go, and Randall becomes the sixth person voted out in a 5-3 vote, and he is bitter as all hell about it. At the Saints tribe, Cap'n becomes angry over the fact he cannot vote in the majority, and it makes the majority annoyed with him, so they decide to vote him off. Luckily for Cap'n, he still has an idol, so he and Maralyn vote for the most threatening player in their minds, Chelsea, and Cap'n plays his idol, sending Chelsea out of the game in a 2-0 vote.
Episode 7: After Chelsea's idol out, Cap'n officially became public enemy number one on his tribe, and he tries to find his rehidden idol, but Kirk finds it instead. Maralyn and Greg have a fight due to the food on their tribe running low, and morale being even lower. At the Sinners tribe, Nikki begins to be seen as an easy goat due to her one-sided loyalty to Vito. Morale at the Saints tribe dips even lower when they lose both reward and immunity. Not wanting to lose again,the majority decide to vote off their oldest member, Cap'n, as a last ditch attempt to prevent them from going on a losing streak. Cap'n and Maralyn vote for Greg, and Cap'n becomes the eighth person voted out in a 5-3 vote, missing out on the jury by one placement.
Episode 8: After Cap'n's vote out, there are only five members on the Saints tribe, compared to the Sinners having seven. The Sinners increase their winning streak by two by winning both reward and immunity. At the Sinners camp, Jessica and Witworth have another fight over the idol, with Jessica insisting that she keep it. This causes the rest of the tribe to be alerted to the fact that Jessica and Witworth have an idol, and Witworth becomes a target because of this. At the Saints tribe, the women form a tight three, and Kirk and Greg are forced to band together to survive. At tribal council, the three women stay strong, and Greg is voted out 3-2 and becomes the first member of the jury, leaving only four Saints left in the game.
Episode 9: With his back up against the wall, Kirk knows that he's probably gone next if he didn't have the idol, which ensured his survival until merge. The Saints finally win a challenge, a reward challenge, but lose immunity once again to the inflated egos of the Sinners. Not much else happens this episode, but Kirk tries to get Maralyn to flip and vote out Ava, but she disagrees to do so, and she votes for Gwen instead, making Kirk not trust her, and he decides to vote for her, while also playing his idol. This causes a 1-1-0 tie between Gwen and Maralyn, and Ava, misunderstanding what would happen if she forced a tie, votes for Gwen while Kirk votes for Maralyn, and Ava becomes the second person in King's Survivor history to be eliminated by default, due to there being no other options, and she becomes the second member of the jury
Episode 10: At long last, the tribes merge into the purple Ucurum tribe, meaning balance in Turkish. Left in the game is Witworth, Gwen, Irvin, Jessica, Kirk, Maize, Maralyn, Molly, Nikki, and Vito. At first, it seems like it would be Saint Vs Sinner, but Jessica and Witworth come to the three Saints left in the game, and they convince them to vote with them come tribal council. Vito wins his second immunity challenge of the season, and his target was Witworth for being the strongest male not in his alliance, and also for lying about not having an idol, which he believed was given to Jessica. At tribal council, the lines cause a 5-5 divide between Irvin and Witworth, and on the revote, Maralyn randomly decides to flip to avoid a tie, and Carter Witworth becomes the third member of the jury, and also another person to go out with an idol in their pocket. He is understandably pretty pissed about this ordeal, but wishes his tribe well.
Episode 11: The day after Witworth's blindside, the nine remaining contestants compete in a reward challenge, which the team containing Irvin, Maralyn, and Vito win. At the reward, Irvin and Vito realize how dangerous Maralyn could be after she starts trying to talk game with them. Soon afterwards, Maralyn finds the idol, and Jessica calls out Molly for following Vito almost blindly. Nikki wins the second post merge immunity challenge, and Vito tries to recruit Jessica for the vote, which succeeds. They then choose to target Maralyn, since she was the most threatening out of the three Saints, and the six remaining Sinners pin votes onto her. Unfortunately for them, Maralyn pulls out an idol, and the Saints vote for Irvin, a potential immunity threat, making him the fourth member of the jury in a 3-0 vote.
Episode 12: After Irvin's blindside, only two men are still in the game, compared to the six women. Nikki is able to find an idol, after thinking that she hasn't been playing hard enough, while Molly gets into a fight with Maralyn over the latter pulling out an idol, which she hadn't wanted her to do. Molly wins immunity, and it becomes a battle of the Saints Vs the Sinners, just like the theme of the season. The Saints go after Maize, wanting to weaken Vito further before going after him, but they are unable to swing anyone over and Vito, fueled by vengeance, gets his alliance to vote for Maralyn. In a 5-3 vote, Maralyn becomes the fifth member of the jury. Back at camp, the final seven become annoyed at Nikki's arrogance after being safe from being voted out, so she becomes a target for the two remaining Saints left. Kirk also becomes a target for being a perceived leader for Gwen, causing him to be target numero uno. After Kirk wins immunity, the target shifts from him to Gwen, due to her being perceived as not wanting to play the game, and rather would be along for the ride, which Vito found unpalatable. Kirk and Gwen then try to vote out Molly for her strength in challenges, and in the end, Gwen gets the boot in a 5-2 vote, making her the sixth juror.
Episode 13: With only six people left in the game, the final reward challenge takes place. Maize wins it, and she shares it with Vito, her closest ally, and Jessica, who her and Vito wanted to bring closer. Soon, they realize what a threat she could be, especially because she's a poker player, she becomes the biggest target instead of Kirk. Luckily for her, she wins immunity. Kirk tries to bond with Maize as a way to get Vito to not vote him out, but it backfires, and he becomes the biggest target yet again. At tribal council, he votes for Molly, but everyone else votes for him, making him the seventh juror in a 5-1 vote and completely eliminating the Saints from the game.
Finale: Jessica, Maize, Molly, Nikki, and Vito remain. Five players who had remarkably different playing styles, but all came from the same tribe. They compete in the second-to-last immunity challenge, which Maize wins, and the biggest target becomes Jessica again, who has proven herself to be the only player not following Vito, and only voting with him just to get further in the game. Vito does not feel the same way about keeping Jessica around, so he and his alliance with Nikki, Molly, and Maize vote for her, and Nikki plays her idol in case someone flipped on her, and Jessica becomes the eighth juror in a 4-0 vote. Back at camp, Vito feels incredibly cocky, and he tries to influence a fight, and he does so between Nikki and Maize. He then goes on to win final immunity, and Nikki tanks her own game with her fight with Maize, and everyone votes her out, causing her to become the ninth juror in a 3-1 vote. The final three consists of Maize, Molly, and Vito. Molly gets criticism for her lack of strategy, only using her social game to get far, and her challenge capabilities. Maize is seen as following too closely to Vito, but the jury is willing to vote for her if Vito tanks his jury speech. He does not, and explains his game in great detail, saying he started out forming a five person alliance on the first night, he commenced the Wildcard blindside, the Witworth blindside, the Jessica blindside, etc. He did it all, but the bonds he formed in the game were genuine, and he didn't intend his villainous backstabbing to be taken personal. In the end, he gets all the jury votes, even from two people he never met, Greg and Ava. Maralyn wins the Fan Favorite for standing up to Vito and her idol play.
Winner: Vito Luco, u/swoldow
Fan Favorite: Maralyn Sander, u/Void_Drone
Potential Returnees (yeah, I haven't done this in a while): Vito, Jessica, Kirk, Maralyn, WItworth, Ava, Cap'n, maybe Ardet, if I do a first boot season
Next season, will be the final season before season 35, I won't spoil the theme for 35, but trust me, it won't be a season to miss. Season 34 however, with the release of the new Island Of The Idols sim, it will feature two King's Survivor Idols, who will be revealed with the sign ups. Next season will be King's Survivor Venezuela: Island Of The Idols!
submitted by KingTyson27 to BrantSteele [link] [comments]

Why the Legion is Doomed to be Destroyed in a Total War with the NCR.

Even if the Legion were to win the Second Battle of Hoover Dam and conquer the Mojave Wasteland, they'd merely be buying themselves a little extra time and simply stall their inevitable demise. Note that the following analysis assumes that the Legion won the Second Battle of Hoover Dam and that the Courier died in Goodsprings.
To start off this analysis, let's begin with a run-down of the respective weapons, equipment and gear of the respective ranks of the NCR and the Legion going into the Second Battle of Hoover Dam. Beginning with the NCR garrison at Hoover Dam. The NCR Trooper comprises the core of the Republic's colossal armies and is the prime component of the NCR Army. A superb combination of volunteers and conscripts whose degrees of training, motivation, combat experience and access to equipment vary across the ranks, they're some of the most disciplined, most professional soldiers in all of the Wastes.
They're outfitted with modern military-grade ballistic vests that offer excellent protection against small arms fire, shrapnel and melee weapons alongside steel helmets. The NCR Army battalion that's stationed at Hoover Dam in particular is fully comprised of battle-hardened, fully-trained volunteer veteran NCR Troopers that are armed with 5.56 × .45mm NATO Marksman Carbines, 5mm Assault Rifles, 12-gauge Riot Shotguns and .308 Sniper Rifles to supplement their standard-issued 5.56 × .45mm NATO Service Rifles.
The NCR Patrol Ranger is one of the finest, most elite warriors in both the NCR military and the Wastelands, overall. Having survived a brutal training regimen that's so ludicrously difficult that 8-out-of-10 aspiring recruits wash-out, these purely volunteer harbingers of death have little to no equals in terms of skill, fighting prowess and strength.
They're outfitted with a suit of hand-made First-Generation Combat sporting a knife sheath, a hydration pouch and spiked spurs for unarmed combat that is impervious to any and all small arms fire, shrapnel and melee attacks. They're armed with 5.56 × .45mm NATO Marksman Carbines, .308 Sniper Rifles and .44 Magnum Trail Carbines.
The NCR Heavy Trooper is not only the elite heavy shock infantry of the NCR Army, but is also the proverbial sledgehammer through which the Republic may crush its enemies and obliterate all that may threaten its values.
Having earned their distinctive armor through immense sacrifice in blood, sweat and most of their young lives, they're the absolute best-trained, best-equipped, most battle-hardened, most professional, most skilled, most fanatically-devoted warriors in the whole of the NCR Armed Forces (rivaled only by the legendary NCR Veteran Rangers). Warriors that are more than willing to fight to their absolute last breath in defense of the Republic and all that it represents.
They're outfitted with NCR Salvaged Power Armor, suits of T-45d Power Armor that were captured from the Brotherhood of Steel during the Brotherhood War that have had their joint servomotors removed and their back-mounted power cylinders replaced with custom-built energy modules and built-in air-conditioning units so that Power Armor Training wouldn't be needed to wear them.
And while they're no longer legitimate suits of Power Armor in that they're no longer powered, they're still some of the absolute best and most protective suits of armor within the Republic's entire mammoth arsenal. Completely invulnerable to all but the most powerful conventional firearms, highly-advanced energy weapons, specialized ammunition and high-powered explosives, they can truly absorb Hellish amounts of punishment. They're armed with 5.56 × .45mm NATO Light Machine Guns, 5mm Miniguns, Heavy Incinerators, Flamers and Missile Launchers (albeit rarely).
The NCR Veteran Ranger is a living, breathing legend walking amongst the ruins and ashes of the Old World, drawing inspiration and hope from soldiers and citizens of the Republic as well as fear and terror from enemies and all those who dare to oppose the NCR.
Fabled for their unmatched fighting prowess, envied for their flawlessly unequalled marksmanship technique, feared for their unrivaled warfighting skills, awe-inspiring for their unsurpassed pugilist talent and legendary for their innate mastery over hardcore survivalist skills, the NCR Veteran Rangers are the absolute finest, best-trained, most battle-hardened, most professional, most skilled, most-elite and all-around most bad-ass warriors in not only the entire history of the Republic military, but also the whole of the Western Wastes, as well.
Centurions and Praetorian Guards of Caesar's Legion, Knights and Paladins of the Brotherhood of Steel and even the Republic's very own NCR Heavy Troopers have learned to shudder in terror and fear at the mere mention of the mythical phenoms of the Wastelands that are the NCR Veteran Rangers
These fabled guardian angels of the Republic are outfitted with the equally legendary Black Armor, a hyper-advanced suit of Third-Generation Combat Armor consisting of a highly-flexible vest of incredibly-rigid high-impact armored plating with adjustable straps on both the sides and the shoulders and a built-in throat protector that's mounted on the vest.
Combined with the state-of-the-art rounded-shell ballistic helmet sporting built-in lamps and infrared/visible light projectors as well as the complimentary highly-sophisticated armored mask with built-in low-light optics, an incorporated locking mechanism that joins the mask itself with the helmet shell, ear covers with built-in membranes that confer additional protection without inhibiting the wearer's hearing and built-in air filters, the mythical Black Armor is well-deserving of its stellar reputation.
As you can see, the NCR's forces are extremely heavily-armed, well-equipped and armed to the teeth with the absolute latest in top-of-the-line, high-powered firearms and state-of-the-art, highly-sophisticated energy weapons as well as superbly well-protected with an abundance of different varieties of military-grade body armors with varying degrees of effectiveness and even Salvaged Power Armor.
Now it's time for an evaluation of the Legion's weapons and technology. The Recruit Legionary is the primary foot soldier of Caesar's army and comprises the vast majority of the Legion's ranks. Trained and conditioned from before they could walk to become the perfect warriors, Recruit Legionaries are incredibly well-conditioned and in phenomenal physical shape, owing to a savagely intense training regimen that even the NCR Rangers would envy. Despite said conditioning, however, they're still the equivalent of literal cannon fodder with little-to-no actual skill in firearms usage and maintenance.
They're outfitted with a suit of makeshift featherweight armor that consists of sports equipment with bits and pieces of scrap metal atop a cloth tunic that's all lashed together with leather straps. An armor that's so weak that it couldn't even protect its wearer against the likes of a straight razor.
They're armed primarily with a "Machete" (what's really a lawnmower blade that's lashed to a stick) and "Throwing Spears" (what's really even bigger sticks with pieces of sharpened scrap metal fastened and jabbed into the tips), though they can rarely get their hands on firearms (albeit damn near broken ones) such as .357 Magnum Revolvers, .357 Magnum Cowboy Repeaters, 9mm Pistols, 20-gauge Single Shotguns, 20-gauge Caravan Shotguns, 5.56 × .45mm NATO Varmint Rifles and 10mm Pistols.
The Prime Legionary is the centerpiece of the Legion's fighting force and the core component of any Legion formation. Having survived 5 years in Caesar's forces, a remarkable accomplishment in and of itself, Prime Legionaries are no longer mere cannon fodder but are now the main frontline fighting force of the Legion. With the accompanying improvement in weapons and equipment as well as adequate firearms skills to make the promotion that much sweeter.
They're outfitted with the exact same armor as before, only with a slight improvement in protection. It still can't protect the wearer from shit, however. They're armed with the standard-issued "Machetes" and "Throwing Spears" though they also have much better access to more advanced weapons than before.
Melee weapons, such as Machete Gladius', Power Fists and Chainsaws, and firearms (of decent quality), such as 10mm SMGs, 12-gauge Sawn-Off Shotguns .44 Magnum Revolvers and .308 Hunting Rifles are all available to them in significant quantities.
The Veteran Legionary is the oldest, most experienced, most elite warrior within the lesser ranks of the Legion and is also the precise scalpel to the blunt, destructive warhammer of the Recruit and Prime Legionaries.
Having survived a full decade in Caesar's service, a monumental achievement in its own right, Veteran Legionaries are the elite rapid reaction force of the Legion that's tasked with neutralizing particularly tough adversaries that their lesser counterparts can't defeat and typically remain in reserve until otherwise needed for tipping the scales of a pivotal battle or campaign in the Legion's favor.
As they're the oldest Legionaries (a lot of whom have been with Caesar since day 1), they're also the most experienced, most capable Legionaries who are in their absolute prime in regards to martial prowess and physical resilience. They're second only to Centurions in terms of skill and experience, which is reflected in their improved access to superior weapons and equipment. They can also use and maintain firearms with frightening levels of efficiency.
They're outfitted with the same armor as before, though with even better protection. Still couldn't protect you from anything meaningful, though. They're armed with the usual standard kit in addition to melee weapons such as Fire Axes and Power Fists as well as firearms (of mint condition and with virtually unlimited access to) such as .44 Magnum Revolvers, .308 Hunting Rifles, 5.56 × .45mm NATO Marksman Carbines and 12.7mm SMGs.
The Decanus of the Legion is the lesser officer beneath the Centurion and is responsible for tactical small-unit operations and squad-level leadership. While not too different from ordinary Legionaries in terms of skill, equipment and even appearance, they still have slightly better access to weapons hence they deserve a separate segment.
Recruit Decanii can get access to 9mm SMGs and 10mm SMGs unlike Recruit Legionaries, Prime Decanii aren't any different from Prime Legionaries and Veteran Decanii can get access to 12.7mm Pistols unlike Veteran Legionaries (not a real improvement, I know). Everything else is exactly the same.
The Centurion is the absolute apex of the Legion's strength and the top field commanders of Caesar's armies, second in authority only to Legate Lanius and Caesar himself amongst a tiny select few of other superiors.
Having survived 15-20 years of a long, arduous life of fighting in Caesar's name (a completely unimaginable phenomenon, indeed) before finally earning the treasured armor of the Centurion (which they can decorate with the trophies of their fallen enemies at their leisure), Centurions are the absolute most elite, most skilled, most battle-hardened and ultimately the most dangerous warriors in the entirety of the Legion.
To even BEGIN to qualify for Centurion status, one must have fought in and survived numerous Legion campaigns as well as slain countless opponents in battle alongside the time requirement. All to ensure that only the finest of Caesar's warriors ever reach that level of authority in his Legion.
As the oldest, most experienced warriors in Caesar's army, the Centurions comprise the old guard of Caesar's army, most of them having served their lord since the very beginning. Their status all but ensures that they're reserved for only the absolute deadliest, most lethal of assignments that even Veteran Legionaries can't handle. They're ultimately only deployed if absolutely necessary.
In order to ensure that his Centurions can both accomplish their missions without even the slightest chance of failure and protect themselves without difficulty, Caesar has granted them unlimited access to the absolute finest weapons in his Legion's arsenal and has seen to it that they have acquired the absolute sharpest firearms skills that money can buy as a corresponding reward for their reaching Centurion status.
They're outfitted with Centurion armor which, while legendary amongst the Legion, really isn't that special. It's actually just Veteran Legionary armor with some cool decorations on it at the end of day.
Pieces of T-45d Power Armor on the right arm, the sleeve from a suit of NCR Ranger Patrol Armor and the pauldrons from an Armored Vault Suit on the left arm, the boots and shin guards from a suit of First-Generation Combat Armor on the lower legs, the crotch/thigh guards from a suit of NCR Ranger Patrol Armor on the upper legs, gloves from a suit of Leather Armor on the hands and a Super Mutant Brute chestplate on the torso, to be exact.
Realistically speaking, Centurion armor would be just about useless against virtually any weapon in the NCR's arsenal. Even a single 5.56 × .45mm NATO round fired from a basic Service Rifle would most certainly do the job, flawlessly.
They're armed with basic melee weapons such as Machete Gladius' and Chainsaws as well as high-tech melee weapons such as Thermic Lances (which are actually just repurposed metalworking tools) and Super Sledges in addition to powerful firearms such as .308 Hunting Rifles, 12-gauge Hunting Shotguns, 5.56 x .45mm NATO Marksman Carbines and even .50 BMG Anti-Materiel Rifles (albeit rarely).
Now we must now examine what will inevitably be a huge problem for the Legion even if they were to win the Second Battle of Hoover Dam. The Legion, even though it does in fact have access to some top-of-the-line weapons, only has them in an extremely limited capacity and strictly reserves them for only the highest-ranking, most elite Legion forces and field commanders.
The overwhelming bulk of the Legion's troops have little-to-no real firearms and what pitifully little that they can get their hands on are in extremely piss-poor condition. Not that it would matter, considering the fact that they don't have the proper training that's necessary to actually use them, much less maintain them.
The vast majority of Caesar's troops rely almost entirely on primitive makeshift melee weapons and their own martial prowess to fight their battles, which inevitably means that the Legion has to avoid direct engagement with NCR forces, instead relying on subterfuge and guerilla warfare to combat the Republic.
And it gets even worse for the Legion when one considers that the higher that its troops advance up the totem pole, the fewer Legionaries that it finds at the higher levels. A direct consequence of the Legion's overprioritization of quality and individual skill in combat is that it inevitably results in an extremely small cadre of elite warriors and field commanders surrounded by a sea of lesser soldiers and officers.
Combined with the fact that the Legion is only 34 years-old by the events of F:NV (meaning that even if one were to ignore things like inevitable attrition all throughout the Legion's war-filled history of expansion and conquest, they still wouldn't have that many Veteran Legionaries/Decanii and Centurions) as well as the fact that attrition over the years must be taken into account (the First Battle of Hoover Dam and the Legion's invasion of Colorado alone absolutely devastated their elite ranks), it's only obvious that the Legion's elite forces are relatively puny.
Furthermore, we know for a fact that there's enough Veteran Legionaries/Decanii for them to form a few of their own exclusive Centuria (a Century is 80-men-strong, I might add), with the Red Okie Centuria being a prime example of this. This definitely suggests that the Legion has at least a couple hundred Veteran Legionaries/Decanii at its disposal. As for Centurions, it's a little known fact that they're so incredibly rare in the Legion that they're actually explicitly ordered to not enter combat until absolutely necessary (i.e self-defense or if they're ordered into battle by a superior).
This, along with the fact that they're never really seen in any meaningful numbers in-game until the Second Battle of Hoover Dam, strongly suggests that there might only be at most several dozen Centurions in the whole of the Legion (there definitely wouldn't be over 100 of them). Either way, however, the Legion's elite forces are so pathetically tiny that they couldn't possibly justify the Legion having any meaningful amount of high-end weaponry.
The NCR, on other hand, doesn't have these problems as 1. the NCR prioritizes protection and firepower above all else for their forces and 2. even their most basic troops have exclusive access to essentially unlimited supplies of all manner of firearms and explosives as well as highly superb protection in the form of military-grade body armor.
Meaning that the NCR not only has a hopelessly insurmountable edge in firepower, technology and protection over the Legion, but that soldiers of the NCR also have a far higher life expectancy than their Legion counterparts, as well. All but ensuring that the NCR has a vastly higher volume of surviving battle-hardened combat veterans relative to the Legion that enables for the Republic to easily distribute extremely invaluable, ultimately irreplaceable combat experience and lessons learned in battle across the entirety of their military to a far greater extent than the Legion.
Scores of battle-hardened NCR Troopers that distinguish themselves on the battlefield go on to enlist with the NCR Rangers upon receiving an invitation to do so (fun fact: the vast majority of NCR Ranger recruits and even NCR Rangers themselves are/were NCR Troopers who earned their new status while serving in the NCR Army), earn the coveted Salvaged Power Armor and become NCR Heavy Troopers or earn promotions to positions of authority in the NCR Army (prime examples being Colonel Cassandra Moore and Colonel James Hsu). All of the above information will have colossal long-term consequences for the Legion, at the end of the day.
With that out of the way, let's move on to the main argument itself. The most positive estimates of the Legion's total numbers and military strength would be at best 5,000-8,000 troops. Then we must take into account the fact that the Legion is going to suffer massive losses (easily numbering into the thousands) taking Hoover Dam from the NCR as the NCR garrison here is extremely well-defended, well-supplied and heavily-fortified by both an entire battalion of elite, battle-hardened NCR Troopers and God only knows how many NCR Patrol Rangers, NCR Heavy Troopers and NCR Veteran Rangers.
Combined with the fact that General Oliver's Compound is extremely well-defended with force fields, a turret system, NCR Veteran Rangers, NCR Heavy Troopers, elite NCR Troopers and an absolute labyrinth that's filled to the brim with all manner of booby traps ranging from rigged shotguns, bear traps and mines of all types to grenade bouquets and overhanging objects (and given that you see a pile of fresh Legionary and Centurion corpses at your feet whenever you enter the Compound during the "Veni, Vidi, Vici" quest it's more than safe to assume that Legion casualties will be extremely massive just securing this area alone), this only serves to bolster my claim that thousands of the Legion's troops will perish at Hoover Dam even if they were to take it.
With only a mere fraction of their original number (that 5,000-8,000 will have been massively depleted after the Second Battle of Hoover Dam), now the Legion has to set out and secure the rest of the Mojave Wasteland, which will prove to be completely impossible over time. The Legion will find next to no tribes to assimilate as they exterminate the Powder Gangers, Fiends, Vipers, Jackals and the Kings in all of their endings.
And while the Legion still has the Great Khans and the Boomers, they won't help much. The Great Khans are down to little more than a pitiful rag-tag band of holdouts after both their ass-whipping at the hands of Mr. House and their decimation at Bitter Springs by the NCR. A fact that only gets worse when we subtract the women and female children (breeding stock), the elderly, the sick and the disabled (killed off immediately) as well as mention the fact that the Frumentarius Karl does say in his journal that the Legion would have to decimate most of the tribe, anyways. Meaning that the Legion will at most get a couple paltry handful of warriors from them.
As for the Boomers (assuming that the "Volare!" quest isn't completed) will prove to be more than a huge cost than a real benefit to the Legion. The Boomers' artillery alone would kill hundreds, if not thousands, of Legionaries with the Boomers themselves, armed to the teeth with Missile Launchers, Fat Mans, Grenade Machine Guns, Grenade Launchers, Grenade Rifles, 5.56 x 45mm. Marksman Carbines and 5mm Assault Carbines in addition to Mr. Gutsy combat robots and Sentry Bots, killing hundreds and even thousands more before the Legion finally conquer them.
Also consider that the Boomers, who worship their artillery and weapons with a near religious reverence, will by no means let their weapons fall into the hands of savages. Thus we could easily see them sabotaging their artillery (how hard would it be to load an artillery shell and lob a frag grenade down the barrel, after all?; and given that the Boomers only have 3-4 artillery pieces it wouldn't take long to do) and munitions stockpiles (just a few bricks of C4 could easily destroy all of the Boomers' weapons and ammunition supplies) to keep them out of Legion hands, which only adds insult to injury.
Even worse for the Legion is that when we subtract those Boomers that died in battle (most likely all of the adult males), the women and female children, the elderly, sick and disabled the Legion will have only a handful of male children to their name (remember that the Boomers are a really puny tribe that depend entirely on their firepower to survive) which means that they will have achieved nothing despite their massive losses incurred from conquering Nellis Air Force Base.
Then we also consider the fact that the Legion doesn't enslave civilized communities or Independent Towns unless under extraordinary circumstances (as evidenced by Siri over at the Fort who hailed from an Independent Town in New Mexico and was a medical student there prior to its destruction by the Legion).
Of course, it wouldn't matter as even if they did, the entire New Vegas area is completely evacuated by the NCR in the event of a Legion victory at Hoover Dam as evidenced by Arcade Gannon's Legion ending where he's convinced to remain in Freeside (all of Freeside, North Vegas, Westside, East Vegas and the Strip, which is really just a resort for NCR tourists rather than an actual community, are evacuated with those few that don't make it out, Arcade included, being killed by the Legion).
And when we consider that Nelson was butchered, Camp Searchlight irradiated and Nipton destroyed by the Legion with Goodsprings being left alone and Primm just falling under Legion authority (no point in enslaving the town anyways considering how it's just one big retirement home alongside Goodsprings which is also evacuated by all save a few old, stubborn folks) then it's blatantly clear that the Legion will have very few civilized people left to enslave.
With an even smaller fraction of survivors thanks to their conquest of Nellis AFB (in addition to hundreds more casualties against the Mojave Chapter of the Brotherhood of Steel, the Kings and what's left of House's Securitron police force and the Chairmen) the Legion will soon realize its folly and discover that both holding the Mojave Wasteland and continuing their advance West is literally impossible.
The Legion's logistical situation and acquisition of supplies will soon prove to be an insurmountable nightmare within mere weeks of their occupation of the Mojave. The loss of Nipton, Camp Searchlight and Nelson will serve to severely hamstring the Legion's logistics with the eventual deaths of New Vegas, Primm and Goodsprings only complicating the Legion's supply lines even further.
As 99% of the Strip's revenue comes from NCR tourists and soldiers on leave and given how the Legion will most likely tear down the casinos and ban whores, booze, chems and gambling under Caesar's law, the Strip will eventually shrivel up and die due to loss of revenue. North Vegas, East Vegas, Westside, Freeside, Primm and Goodsprings, which are entirely dependent on Republic trade and commerce for survival, will eventually suffer the same fate as NCR trade and business abandon the region out of both fear and hatred for the Legion.
Especially after the Legion's successful assassination of President Kimball which will see him martyred and ensure that the NCR will cut off all ties to the fallen Mojave Wasteland. With all of the Mojave's communities and towns dying off, the Legion's supply lines will crumble and face imminent collapse within only a few months time (Hoover Dam isn't a viable supply route as while it does allow the Legion to cross the Colorado River in force it's just too far to provide adequate, long-term support) which will only serve to doom the Legion's occupation of the Mojave Wasteland.
We must also take into account that the Legion will need every last man, Denarius and resource at its disposal if it so much as hopes to hold the region and continue the advance West. Which will force Caesar to relinquish the Legion's entire empire East of the Colorado in order to do so. In Legate Lanius’ own words, the Legion's expansion campaigns in the East have been faltering badly as Caesar's obsession with Hoover Dam, New Vegas and the West has seen the Legion's full strength syphoned off towards Hoover Dam as part of Caesar's plan to overrun Hoover Dam, conquer New Vegas and eventually invade the West.
Imagine the Hell that the Legion will have trying to secure the Mojave Wasteland, which will prove to be so bad that the Legion heartlands will have to be left defenseless, lawless and chaotic just to even begin to make such an ambitious feat even remotely feasible. Some would probably argue that Caesar would surely never abandon the East just for the tiniest, southernmost tip of Nevada and just one little city but I'd advise you to reconsider.
Caesar explicitly states that while the Legion does have their own cities back East, NONE OF THEM are ANYTHING like New Vegas. Why is that such a big deal, one might ask? It's simple, really. While the Mojave Wasteland was relatively untouched by the nuclear holocaust that was the Great War, thanks to the quick and decisive actions of Robert Edwin House, New Vegas is at best a total dump and at worst an absolute shithole.
Filled to the brim with disease, essentially overrun with Raiders, bandits and common criminals of all stripes, absolutely crushed beneath the iron heel of a colossal drug-addiction crisis, bursting at the seams with abject misery and poverty and rampant with starvation, New Vegas is without a doubt little more than a massive dumpster fire.
Things are so bad in that cursed place that you actually have children chasing rats in the streets just to survive, locals constantly complaining about hunger pains and withdrawals and scum ranging from the Fiends to random little hooligan punks constantly ransacking the place.
Westside, the South Vegas ruins, East Vegas, North Vegas and Freeside are all Hellish nightmares that are almost completely hopeless causes, at the end of the day. Even if one takes into account the diamond in the rock, the New Vegas Strip, you still wouldn't find many reasons to be impressed.
What you have is a tiny wealthy resort community that still looks like a dump (though it's still a major improvement from the rest of New Vegas), has highly dilapidated infrastructure (the Tops Casino still has a giant hole on the side of the building) and is surrounded by a wall that's held together with spit, grit and a whole lotta' duct tape.
And while the Strip is safe, orderly and prosperous by the standards of the Mojave Wasteland (a very shit standard, I might add), it's ultimately a very terrible place by the standards of the rest of the post-apocalyptic world (i.e. NCR territory and lands under Legion control). If Legion cities can't even match the standards of that shithole, what does that say about Caesar's willingness to hold them? Especially in light of what he'd be gaining in return?
Furthermore, Caesar often tends to view himself as a mere barbaric king of the Gauls, with his Legion being nothing but one big nomadic tribe of savages without a true home or purpose in his eyes, which is extremely depressing. Caesar sees New Vegas as a true city, a true capital, a true home for both himself and his Legion, a true Rome that he can rule over and could preside over a true empire in. And the West as that very true empire that he so desperately relishes.
Do you honestly believe that Caesar wouldn't trade his current empire (which he clearly holds in very low esteem and almost regrets ever conquering it) for his new Rome and a stepping stone towards eventually conquering his new Roman Empire (the stepping stone being the Mojave Wasteland)? He'd trade the whole of the East for New Vegas and the Mojave Wasteland in a heartbeat and in doing so will seal the Legion's fate and imminent doom.
With the Legion having completely relinquished the East (and therefore cutting themselves off from their resource base, source of revenue/income and escape route, in the process) their supply lines and logistical network in chaos and having absolutely no source of replenishment and reinforcements for their ranks, the Legion will slowly but surely disintegrate, trapped in a permanent holding pattern in the Mojave that'll bleed them dry and drain them of all their resources.
The NCR, meanwhile, will have simply dug in at the Mojave Outpost and fortified their defenses there. They'd have most certainly brought in the 3 VB-02 Vertibirds (which are armed with Gatling Lasers, Missile Launcher racks and Mini Nuke Launchers and outfitted with heavy armor) that were conducting combat air patrols of the NCR military base just a few miles away from the Mojave Outpost.
Far from stopping there, however, Colonel Royez (who's outfitted with the Scorched Sierra Power Armor which is a fully-operational suit of heavily-modified T-45d Power Armor upgraded with onboard medical systems capable of healing any injury and an improved back-mounted power pack from a suit of T-51b Power Armor that will be capable of resisting nearly all of the Legion's weapons and armed with a Plasma Caster chock full of overcharged Microfusion Cells so incredibly strong that it can kill a lvl. 50 Courier in Power Armor with just 2-3 hits!) and his men (NCR Heavy Troopers armed to the teeth with Gatling Lasers, Plasma Casters and Tesla Cannons as well as NCR Troopers armed with Tri-Beam Laser Rifles, Multiplas Rifles, Laser Rifles and Plasma Rifles) will also redeployed there from the same military camp, as well.
Republic artillery pieces can also be deployed there to help bolster the outpost's defenses, as well. A massive network of bunkers, pillboxes and trenches all along the hill below the outpost as well as machine gun nests, sniper nests, minefields and razorwire can also be established to further enhance the impregnable defensive perimeter of the new frontline. Once all of this is done, the NCR will then proceed to flood the outpost with tens of thousands of NCR Troopers, NCR Heavy Troopers, NCR Veteran Rangers
And when coupled with the fact that the Mojave Outpost is atop a high hill, is flanked by mountain ranges on both sides (which will completely prevent the Legion from attacking its flanks and rear), is right on the border with fully-controlled Republic territory (which will make it impossibly easy to keep well-supplied and will also ensure that Republic reinforcements are plentiful and easily available) and the fact that one could see everything up to Primm and Nipton from the Mojave Outpost (that particular area is also wide-open, completely exposed and lacks any real cover which means that any Legion force of any meaningful size would be spotted from miles away day or night which in turn will prevent Legion surprise attacks), the Mojave Outpost will truly become a 100% impregnable fortress.
To make things even worse for the Legion, there's absolutely no bypassing the Mojave Outpost either as the only areas that can allow such a short cut around the Long 15 are completely and literally impassable. The Big Empty is often described as a wall to any living thing approaching it, the Divide is little more than a death trap and is completely avoided by the Legion for obvious reasons and Death Valley is so inhospitable that even the NCR, with its fleet of military cargo trucks and Vertibirds, flat out avoids that area out of habit.
Any army stupid enough to try and cross through these areas will not return alive under any circumstances. Which in turn ensures that only through the Long 15 can the Legion hope to invade the West and given that the Mojave Outpost is purely impenetrable and that the Mojave Wasteland is completely entrapped with mountains and the Colorado River, the Legion will be completely trapped in the Mojave Wasteland and will never be freed from their holding pattern there.
The NCR simply bides its time and let's the Legion wear itself out and tear itself apart trying to hold the Mojave Wasteland, occasionally fending off Legion assaults on the Mojave Outpost whilst inflicting heavy losses on the Legion, launching several limited-scale offensives here and there so as to deplete the Legion's ranks even further and deploying NCR Veteran Rangers into the Mojave Wasteland so as to ambush Legion supply caravans and patrols to worsen the Legion's logistical nightmare.
After almost a year, the Legion will finally be vulnerable, it's forces stretched absolutely thin down to their absolute breaking point, their supply lines and logistics completely exhausted and expended alongside their supplies as a whole, the Legion's ranks reduced to little more than a tiny skeleton crew, the Legion completely scattered across the entire Mojave Wasteland unable to guard it or defend it any longer and the Colorado River at its back, with absolutely no way of escaping their inevitable demise.
At this moment, the NCR finally attacks with a full-scale assault across the entirety of the Mojave, completely and utterly destroying the Legion in its entirety and killing/capturing Caesar himself as Republic forces swarm across New Vegas and wipe out his Legion all around him within mere hours, days if the Legion is lucky. And so the NCR-Legion War finally draws to a close, with the back of the Legion broken forever and ceasing to exist.
Either way the Legion is fucked with a Legion defeat at the Second Battle of Hoover Dam being a mercy killing at best for the Legion.
(Sources are down below in the comments section).
submitted by GodBlessTheNCR316 to Fallout [link] [comments]

A Startling Fact About Trending Casino slots And Gambling ... Inside the brain of a gambling addict - BBC News - YouTube The fall and rise of a gambling addict  Justyn Rees ... Everything you think you know about addiction is wrong ... Gaming Machines: Facts and Myths - YouTube 8 Things To Never Do In A Casino! - YouTube Casino Slot Machine Manipulation Is Totally Possible - YouTube 10 Tricks Casinos Don't Want You To Know - YouTube Top 10 Gambling Movies - YouTube

The risk of developing a gambling addiction doubles for people who live within 10 miles of a casino; People between the ages of 20 and 40 are more likely to engage in frequent gambling than other age groups; Gambling Addiction Facts Gambling is a Brain Addiction. Gambling addictions produce the same biochemical changes in the brain as drug addictions do, according to the Scientific American ... Here are 4 interesting facts about gambling addiction and recovery: 1 – The Need for More and More is a Strong Sign of Gambling Addiction . It is interesting that gambling addiction closely mimics substance abuse rather than obsessive-compulsive disorder. One of the ways that these two addictions are similar is the need for more and more to get the desired effect. When a cocaine addict is ... Responsible play is our priority - here's how to stop gambling if it's getting too much. Learn about warning signs & how to deal with gambling addiction. Nine more Gambling Addiction Facts. Gambling addiction affects men much more often than women. Gambling is a BILLION dollar industry. In America, gambling has become a $40 billion dollar a year industry. Las Vegas alone brings in close to 10 billion dollars a year from people gambling at their casinos and placing bets. It is common for people to blame certain types of gambling methods, such as ... While gambling addiction is often viewed as an “adult” problem, recent research suggests that it affects young people as well as adults. Over three-quarters of a million of young people aged 14 to 21 have a gambling addiction. According to the Illinois Institute for Addiction Recovery, over 80 percent of teenagers aged 12 to 17 admit to gambling in the past year; more than 30 percent of ... Let’s take a look at 20 different gambling addiction facts that you may have never considered before. Contents. 1. Gambling addiction is surprisingly common; 2. 1 percent of the general problem consists of pathological gamblers ; 3. 2-3 percent of gamblers are defined as problem gamblers; 4. Gambling addiction is actually a neurological disorder; 5. Sometimes addicts gamble for no particular ... Understanding gambling addiction facts can help reduce stigma and misunderstandings related to this disorder and make it easier to find access to professional treatment. Table of Contents. Gambling Trends; Gambling and Criminal Activity; Prevalence of Gambling Addiction; Problem Gambling by Age; Online Gambling Statistics ; Gambling Addiction and Co-Occurring Disorders; Statistics on Gambling ... Gambling is not a victimless addiction. Not only does problem gambling cause serious problems to the family members of the addicted individual, overall problem gambling costs the economy $17 billion every year, according to the National Council on Problem Gambling. Important gambling problem facts and statistics include: Passion for the game, depending on the strength is comparable to a drug addiction or alcoholism. And some of these ancient human vices, are difficult to understand since people drank and used drugs since ancient times, just like gambled. Casino History Facts. The first gambling houses appeared among the ancient Romans and Greeks, and the first casino, which supplemented actual state treasury ... The casino knows that its payback percentage on their slot machine is say 92%. (I’m just using that number as an example—we don’t know what the actual payouts are in Oklahoma casinos, as they’re not required to disclose that information.) This means the casino expects you to lose 8% of the $4800 you’re putting into action. That’s $384.

[index] [2359] [19485] [15515] [17900] [17456] [10809] [2633] [5234] [27293] [20111]

A Startling Fact About Trending Casino slots And Gambling ...

What really causes addiction — to everything from cocaine to smart-phones? And how can we overcome it? Johann Hari has seen our current methods fail firsthan... This is a shocking story of how a free £5 bet led to a full blown addiction to online gambling. How someone who had it all could loose everything, including ... Playing gaming machines, or pokies, is the most common form of betting among problem gamblers. In this 11-minute easy-to-watch video, actor Jay Laga'aia sort... Having a flutter 'on red' or playing a few hands of cards can be a great way for your average punter to blow off a bit of steam. But for the casinos, this is... Steve and Matt Bourie, from the American Casino Guide, discuss 8 things to never do in a casino. They explain why you should never do these eight things and,... ⭐️⭐️⭐️⭐️⭐️ The Place to erase bad gambling scrambling and slot machine dangling please GO here: https://Soldiersofselfmastery.com/coaching No ... What happens inside the brain of a gambling addict when they make a bet - and can the secret to their addiction be found within the brain itself? BBC Panoram... 10 Secrets Casinos Don't Want You to Know. Subscribe for more amazing videos! http://bit.ly/Subscribe-to-Richest Casinos are multi-million dollar business... Sometimes the risk is worth the reward, and sometimes it’s just dangerous. Join http://www.WatchMojo.com as we count down our picks for the top 10 gambling m...

#